VideoBackends: Always enable dual-source blending if supported.

This commit is contained in:
Jules Blok 2016-10-10 17:19:00 +02:00
parent 93109df654
commit ab5054c34e
6 changed files with 20 additions and 44 deletions

View File

@ -380,7 +380,7 @@ ID3D11BlendState* StateCache::Get(BlendState state)
blenddc.RenderTarget[0].BlendOpAlpha = state.blend_op;
if (blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_SRC_COLOR)
blenddc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC_ALPHA;
blenddc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_SRC1_ALPHA;
else if (blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_INV_SRC_COLOR)
blenddc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
else if (blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_DEST_COLOR)
@ -391,7 +391,7 @@ ID3D11BlendState* StateCache::Get(BlendState state)
blenddc.RenderTarget[0].SrcBlendAlpha = blenddc.RenderTarget[0].SrcBlend;
if (blenddc.RenderTarget[0].DestBlend == D3D11_BLEND_SRC_COLOR)
blenddc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_SRC_ALPHA;
blenddc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_SRC1_ALPHA;
else if (blenddc.RenderTarget[0].DestBlend == D3D11_BLEND_INV_SRC_COLOR)
blenddc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
else if (blenddc.RenderTarget[0].DestBlend == D3D11_BLEND_DEST_COLOR)
@ -403,18 +403,6 @@ ID3D11BlendState* StateCache::Get(BlendState state)
if (state.use_dst_alpha)
{
// Colors should blend against SRC1_ALPHA
if (blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_SRC_ALPHA)
blenddc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC1_ALPHA;
else if (blenddc.RenderTarget[0].SrcBlend == D3D11_BLEND_INV_SRC_ALPHA)
blenddc.RenderTarget[0].SrcBlend = D3D11_BLEND_INV_SRC1_ALPHA;
// Colors should blend against SRC1_ALPHA
if (blenddc.RenderTarget[0].DestBlend == D3D11_BLEND_SRC_ALPHA)
blenddc.RenderTarget[0].DestBlend = D3D11_BLEND_SRC1_ALPHA;
else if (blenddc.RenderTarget[0].DestBlend == D3D11_BLEND_INV_SRC_ALPHA)
blenddc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC1_ALPHA;
blenddc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
blenddc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
blenddc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;

View File

@ -675,8 +675,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
D3D11_BLEND_ONE,
D3D11_BLEND_DEST_COLOR,
D3D11_BLEND_INV_DEST_COLOR,
D3D11_BLEND_SRC_ALPHA,
D3D11_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D11_BLEND_SRC1_ALPHA,
D3D11_BLEND_INV_SRC1_ALPHA,
(target_has_alpha) ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_ONE,
(target_has_alpha) ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_ZERO};
const D3D11_BLEND d3dDestFactors[8] = {
@ -684,8 +684,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
D3D11_BLEND_ONE,
D3D11_BLEND_SRC_COLOR,
D3D11_BLEND_INV_SRC_COLOR,
D3D11_BLEND_SRC_ALPHA,
D3D11_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D11_BLEND_SRC1_ALPHA,
D3D11_BLEND_INV_SRC1_ALPHA,
(target_has_alpha) ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_ONE,
(target_has_alpha) ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_ZERO};

View File

@ -301,18 +301,6 @@ D3D12_BLEND_DESC StateCache::GetDesc12(BlendState state)
if (state.use_dst_alpha)
{
// Colors should blend against SRC1_ALPHA
if (blenddc.RenderTarget[0].SrcBlend == D3D12_BLEND_SRC_ALPHA)
blenddc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC1_ALPHA;
else if (blenddc.RenderTarget[0].SrcBlend == D3D12_BLEND_INV_SRC_ALPHA)
blenddc.RenderTarget[0].SrcBlend = D3D12_BLEND_INV_SRC1_ALPHA;
// Colors should blend against SRC1_ALPHA
if (blenddc.RenderTarget[0].DestBlend == D3D12_BLEND_SRC_ALPHA)
blenddc.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_ALPHA;
else if (blenddc.RenderTarget[0].DestBlend == D3D12_BLEND_INV_SRC_ALPHA)
blenddc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC1_ALPHA;
blenddc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
blenddc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
blenddc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;

View File

@ -592,8 +592,8 @@ void Renderer::SetBlendMode(bool force_update)
D3D12_BLEND_ONE,
D3D12_BLEND_DEST_COLOR,
D3D12_BLEND_INV_DEST_COLOR,
D3D12_BLEND_SRC_ALPHA,
D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D12_BLEND_SRC1_ALPHA,
D3D12_BLEND_INV_SRC1_ALPHA,
(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};
const D3D12_BLEND d3d_dst_factors[8] = {
@ -601,8 +601,8 @@ void Renderer::SetBlendMode(bool force_update)
D3D12_BLEND_ONE,
D3D12_BLEND_SRC_COLOR,
D3D12_BLEND_INV_SRC_COLOR,
D3D12_BLEND_SRC_ALPHA,
D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D12_BLEND_SRC1_ALPHA,
D3D12_BLEND_INV_SRC1_ALPHA,
(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};

View File

@ -1241,7 +1241,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
bool useDualSource = g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
const GLenum glSrcFactors[8] = {
GL_ZERO,
@ -1269,7 +1269,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
// 3-5 - srcRGB function
// 6-8 - dstRGB function
u32 newval = useDualSource << 1;
u32 newval = useDstAlpha << 1;
newval |= bpmem.blendmode.subtract << 2;
if (bpmem.blendmode.subtract)
@ -1295,7 +1295,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
{
// subtract enable change
GLenum equation = newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
GLenum equationAlpha = useDualSource ? GL_FUNC_ADD : equation;
GLenum equationAlpha = useDstAlpha ? GL_FUNC_ADD : equation;
glBlendEquationSeparate(equation, equationAlpha);
}
@ -1308,7 +1308,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
GLenum dstFactor = glDestFactors[dstidx];
// adjust alpha factors
if (useDualSource)
if (useDstAlpha)
{
srcidx = BlendMode::ONE;
dstidx = BlendMode::ZERO;

View File

@ -1107,8 +1107,8 @@ void Renderer::SetBlendMode(bool force_update)
// Our render target always uses an alpha channel, so we need to override the blend functions to
// assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
bool use_dst_alpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha &&
g_vulkan_context->SupportsDualSourceBlend();
bool use_dst_alpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool use_dual_src = g_vulkan_context->SupportsDualSourceBlend();
new_blend_state.blend_enable = VK_TRUE;
new_blend_state.blend_op = VK_BLEND_OP_ADD;
@ -1129,11 +1129,11 @@ void Renderer::SetBlendMode(bool force_update)
break;
case BlendMode::SRCALPHA:
new_blend_state.src_blend =
use_dst_alpha ? VK_BLEND_FACTOR_SRC1_ALPHA : VK_BLEND_FACTOR_SRC_ALPHA;
use_dual_src ? VK_BLEND_FACTOR_SRC1_ALPHA : VK_BLEND_FACTOR_SRC_ALPHA;
break;
case BlendMode::INVSRCALPHA:
new_blend_state.src_blend =
use_dst_alpha ? VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
use_dual_src ? VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
break;
case BlendMode::DSTALPHA:
new_blend_state.src_blend = target_has_alpha ? VK_BLEND_FACTOR_DST_ALPHA : VK_BLEND_FACTOR_ONE;
@ -1163,11 +1163,11 @@ void Renderer::SetBlendMode(bool force_update)
break;
case BlendMode::SRCALPHA:
new_blend_state.dst_blend =
use_dst_alpha ? VK_BLEND_FACTOR_SRC1_ALPHA : VK_BLEND_FACTOR_SRC_ALPHA;
use_dual_src ? VK_BLEND_FACTOR_SRC1_ALPHA : VK_BLEND_FACTOR_SRC_ALPHA;
break;
case BlendMode::INVSRCALPHA:
new_blend_state.dst_blend =
use_dst_alpha ? VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
use_dual_src ? VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA : VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
break;
case BlendMode::DSTALPHA:
new_blend_state.dst_blend = target_has_alpha ? VK_BLEND_FACTOR_DST_ALPHA : VK_BLEND_FACTOR_ONE;