Vulkan: Don't save borders to screenshots/frame dumps

This matches the behavior on GL, making for easier comparisons.
This commit is contained in:
Stenzek 2016-10-05 22:27:37 +10:00
parent 400ba3c7e5
commit b39ac950eb

View File

@ -618,8 +618,15 @@ void Renderer::DrawScreen(const TargetRectangle& src_rect, const Texture2D* src_
bool Renderer::DrawScreenshot(const TargetRectangle& src_rect, const Texture2D* src_tex)
{
u32 width = std::max(1u, static_cast<u32>(s_backbuffer_width));
u32 height = std::max(1u, static_cast<u32>(s_backbuffer_height));
// Draw the screenshot to an image containing only the active screen area, removing any
// borders as a result of the game rendering in a different aspect ratio.
TargetRectangle target_rect = GetTargetRectangle();
target_rect.right = target_rect.GetWidth();
target_rect.bottom = target_rect.GetHeight();
target_rect.left = 0;
target_rect.top = 0;
u32 width = std::max(1u, static_cast<u32>(target_rect.GetWidth()));
u32 height = std::max(1u, static_cast<u32>(target_rect.GetHeight()));
if (!ResizeScreenshotBuffer(width, height))
return false;
@ -637,8 +644,8 @@ bool Renderer::DrawScreenshot(const TargetRectangle& src_rect, const Texture2D*
VK_SUBPASS_CONTENTS_INLINE);
vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), 1, &clear_attachment, 1,
&clear_rect);
BlitScreen(m_framebuffer_mgr->GetColorCopyForReadbackRenderPass(), GetTargetRectangle(), src_rect,
src_tex, true);
BlitScreen(m_framebuffer_mgr->GetColorCopyForReadbackRenderPass(), target_rect, src_rect, src_tex,
true);
vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
// Copy to the readback texture.