Merge pull request #4582 from iwubcode/per_game_wii_lang

Add support for specifying the GC/Wii system language per-game
This commit is contained in:
Matthew Parlane 2017-01-23 11:51:37 +13:00 committed by GitHub
commit ba5c3f4c46

View File

@ -83,6 +83,7 @@ private:
int iSelectedLanguage;
int iCPUCore;
int Volume;
int m_wii_language;
float m_EmulationSpeed;
std::string strBackend;
std::string sBackend;
@ -117,6 +118,7 @@ void ConfigCache::SaveConfig(const SConfig& config)
strBackend = config.m_strVideoBackend;
sBackend = config.sBackend;
m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
m_wii_language = config.m_wii_language;
std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
@ -168,6 +170,8 @@ void ConfigCache::RestoreConfig(SConfig* config)
WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
}
}
config->m_wii_language = m_wii_language;
}
for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
@ -252,6 +256,7 @@ bool BootCore(const std::string& _rFilename)
core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60);
core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed,
SConfig::GetInstance().m_EmulationSpeed))
config_cache.bSetEmulationSpeed = true;
@ -300,6 +305,9 @@ bool BootCore(const std::string& _rFilename)
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
}
IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii");
wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language);
}
}