Merge pull request #3980 from JosJuice/changedisc-threading-simplification

DVDInterface: Simplify calling ChangeDisc from CPU thread
This commit is contained in:
Matthew Parlane 2016-07-13 22:48:47 +12:00 committed by GitHub
commit baf9abe911
6 changed files with 25 additions and 24 deletions

View File

@ -472,10 +472,20 @@ static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
delete _FileName;
}
void ChangeDisc(const std::string& newFileName)
// Can only be called by the host thread
void ChangeDiscAsHost(const std::string& newFileName)
{
// WARNING: Can only run on Host Thread
bool was_unpaused = Core::PauseAndLock(true);
// The host thread is now temporarily the CPU thread
ChangeDiscAsCPU(newFileName);
Core::PauseAndLock(false, was_unpaused);
}
// Can only be called by the CPU thread
void ChangeDiscAsCPU(const std::string& newFileName)
{
std::string* _FileName = new std::string(newFileName);
CoreTiming::ScheduleEvent(0, s_eject_disc);
CoreTiming::ScheduleEvent(500000000, s_insert_disc, (u64)_FileName);
@ -492,7 +502,6 @@ void ChangeDisc(const std::string& newFileName)
}
Movie::g_discChange = fileName.substr(sizeofpath);
}
Core::PauseAndLock(false, was_unpaused);
}
void SetLidOpen(bool open)

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@ -108,7 +108,8 @@ bool VolumeIsValid();
// Disc detection and swapping
void SetDiscInside(bool _DiscInside);
bool IsDiscInside();
void ChangeDisc(const std::string& fileName); // [NOT THREADSAFE] Host only
void ChangeDiscAsHost(const std::string& path); // Can only be called by the host thread
void ChangeDiscAsCPU(const std::string& path); // Can only be called by the CPU thread
// DVD Access Functions
bool ChangePartition(u64 offset);

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@ -1210,17 +1210,15 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
PadStatus->button |= PAD_TRIGGER_R;
if (s_padState.disc)
{
// This implementation assumes the disc change will only happen once. Trying to change more than
// that will cause
// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so
// this should be fine.
CPU::Break();
// This implementation assumes the disc change will only happen once. Trying
// to change more than that will cause it to load the last disc every time.
// As far as I know, there are no 3+ disc games, so this should be fine.
bool found = false;
std::string path;
for (size_t i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
for (const std::string& iso_folder : SConfig::GetInstance().m_ISOFolder)
{
path = SConfig::GetInstance().m_ISOFolder[i];
if (File::Exists(path + '/' + g_discChange))
path = iso_folder + '/' + g_discChange;
if (File::Exists(path))
{
found = true;
break;
@ -1228,18 +1226,11 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
}
if (found)
{
path += '/' + g_discChange;
Core::QueueHostJob([=] {
if (!Movie::IsPlayingInput())
return;
DVDInterface::ChangeDisc(path);
CPU::EnableStepping(false);
});
DVDInterface::ChangeDiscAsCPU(path);
}
else
{
CPU::Break();
PanicAlertT("Change the disc to %s", g_discChange.c_str());
}
}

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@ -132,7 +132,7 @@ void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
}
else
{
DVDInterface::ChangeDisc(filepath);
DVDInterface::ChangeDiscAsHost(filepath);
}
}

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@ -691,7 +691,7 @@ void CFrame::DoOpen(bool Boot)
}
else
{
DVDInterface::ChangeDisc(WxStrToStr(path));
DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
}
}

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@ -1331,7 +1331,7 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
const GameListItem* iso = GetSelectedISO();
if (!iso || !Core::IsRunning())
return;
DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName()));
DVDInterface::ChangeDiscAsHost(WxStrToStr(iso->GetFileName()));
}
void CGameListCtrl::OnSize(wxSizeEvent& event)