diff --git a/Source/Core/VideoBackends/Software/HwRasterizer.cpp b/Source/Core/VideoBackends/Software/HwRasterizer.cpp index e140199c43..1a85b34263 100644 --- a/Source/Core/VideoBackends/Software/HwRasterizer.cpp +++ b/Source/Core/VideoBackends/Software/HwRasterizer.cpp @@ -39,7 +39,7 @@ namespace HwRasterizer { // Color Vertices static const char *fragcolText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "varying vec4 TexCoordOut;\n" @@ -48,7 +48,7 @@ namespace HwRasterizer "}\n"; // Texture Vertices static const char *fragtexText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#define texture2DRect texture2D\n" "#define sampler2DRect sampler2D\n" @@ -60,7 +60,7 @@ namespace HwRasterizer "}\n"; // Clear shader static const char *fragclearText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "uniform vec4 Color;\n" diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 8c1a7e40f8..e78aae5e4c 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -51,7 +51,7 @@ void SWRenderer::Shutdown() void CreateShaders() { static const char *fragShaderText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "varying vec2 TexCoordOut;\n" @@ -60,7 +60,7 @@ void CreateShaders() " gl_FragColor = texture2D(Texture, TexCoordOut);\n" "}\n"; static const char *vertShaderText = - "#if GL_ES\n" + "#ifdef GL_ES\n" "precision highp float;\n" "#endif\n" "attribute vec4 pos;\n"