Revert "Core: Update default bound controls for new ExpressionParser"

This reverts commit 54e1b58199.

We now support barewords control names, so use those instead.

Conflicts:
	Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
This commit is contained in:
Jasper St. Pierre 2013-06-26 20:25:37 -04:00
parent f53eefb491
commit c11ae9ea4b
2 changed files with 19 additions and 19 deletions

View File

@ -181,14 +181,14 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
set_control(m_main_stick, 4, "LSHIFT"); // Modifier
#elif __APPLE__
set_control(m_c_stick, 4, "`Left Control`"); // Modifier
set_control(m_c_stick, 4, "Left Control"); // Modifier
// Main Stick
set_control(m_main_stick, 0, "`Up Arrow"); // Up
set_control(m_main_stick, 1, "`Down Arrow`"); // Down
set_control(m_main_stick, 2, "`Left Arrow`"); // Left
set_control(m_main_stick, 3, "`Right Arrow`"); // Right
set_control(m_main_stick, 4, "`Left Shift`"); // Modifier
set_control(m_main_stick, 0, "Up Arrow"); // Up
set_control(m_main_stick, 1, "Down Arrow"); // Down
set_control(m_main_stick, 2, "Left Arrow"); // Left
set_control(m_main_stick, 3, "Right Arrow"); // Right
set_control(m_main_stick, 4, "Left Shift"); // Modifier
#else
// not sure if these are right

View File

@ -897,11 +897,11 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
// Buttons
#if defined HAVE_X11 && HAVE_X11
set_control(m_buttons, 0, "`Click 1`"); // A
set_control(m_buttons, 1, "`Click 3`"); // B
set_control(m_buttons, 0, "Click 1"); // A
set_control(m_buttons, 1, "Click 3"); // B
#else
set_control(m_buttons, 0, "`Click 0`"); // A
set_control(m_buttons, 1, "`Click 1`"); // B
set_control(m_buttons, 0, "Click 0"); // A
set_control(m_buttons, 1, "Click 1"); // B
#endif
set_control(m_buttons, 2, "1"); // 1
set_control(m_buttons, 3, "2"); // 2
@ -916,13 +916,13 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
// Shake
for (size_t i = 0; i != 3; ++i)
set_control(m_shake, i, "`Click 2`");
set_control(m_shake, i, "Click 2");
// IR
set_control(m_ir, 0, "`Cursor Y-`");
set_control(m_ir, 1, "`Cursor Y+`");
set_control(m_ir, 2, "`Cursor X-`");
set_control(m_ir, 3, "`Cursor X+`");
set_control(m_ir, 0, "Cursor Y-");
set_control(m_ir, 1, "Cursor Y+");
set_control(m_ir, 2, "Cursor X-");
set_control(m_ir, 3, "Cursor X+");
// DPad
#ifdef _WIN32
@ -931,10 +931,10 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
set_control(m_dpad, 2, "LEFT"); // Left
set_control(m_dpad, 3, "RIGHT"); // Right
#elif __APPLE__
set_control(m_dpad, 0, "`Up Arrow`"); // Up
set_control(m_dpad, 1, "`Down Arrow`"); // Down
set_control(m_dpad, 2, "`Left Arrow`"); // Left
set_control(m_dpad, 3, "`Right Arrow`"); // Right
set_control(m_dpad, 0, "Up Arrow"); // Up
set_control(m_dpad, 1, "Down Arrow"); // Down
set_control(m_dpad, 2, "Left Arrow"); // Left
set_control(m_dpad, 3, "Right Arrow"); // Right
#else
set_control(m_dpad, 0, "Up"); // Up
set_control(m_dpad, 1, "Down"); // Down