NetPlayClient: rename variables: spac -> packet

This commit is contained in:
Michael Maltese 2017-02-28 14:33:54 -08:00
parent 1834833edd
commit c277c91b29

View File

@ -170,11 +170,11 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
bool NetPlayClient::Connect()
{
// send connect message
sf::Packet spac;
spac << scm_rev_git_str;
spac << netplay_dolphin_ver;
spac << m_player_name;
Send(spac);
sf::Packet packet;
packet << scm_rev_git_str;
packet << netplay_dolphin_ver;
packet << m_player_name;
Send(packet);
enet_host_flush(m_client);
sf::Packet rpac;
// TODO: make this not hang
@ -368,15 +368,15 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
// update gui
m_dialog->OnMsgChangeGame(m_selected_game);
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_GAME_STATUS);
PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ?
PlayerGameStatus::NotFound :
PlayerGameStatus::Ok;
spac << static_cast<u32>(status);
Send(spac);
packet << static_cast<u32>(status);
Send(packet);
}
break;
@ -445,11 +445,11 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
u32 ping_key = 0;
packet >> ping_key;
sf::Packet spac;
spac << (MessageId)NP_MSG_PONG;
spac << ping_key;
sf::Packet packet;
packet << (MessageId)NP_MSG_PONG;
packet << ping_key;
Send(spac);
Send(packet);
}
break;
@ -733,57 +733,57 @@ std::vector<const Player*> NetPlayClient::GetPlayers()
// called from ---GUI--- thread
void NetPlayClient::SendChatMessage(const std::string& msg)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
spac << msg;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
packet << msg;
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---CPU--- thread
void NetPlayClient::SendPadState(const int in_game_pad, const GCPadStatus& pad)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
spac << static_cast<PadMapping>(in_game_pad);
spac << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
<< pad.substickY << pad.triggerLeft << pad.triggerRight;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
packet << static_cast<PadMapping>(in_game_pad);
packet << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
<< pad.substickY << pad.triggerLeft << pad.triggerRight;
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---CPU--- thread
void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
spac << static_cast<PadMapping>(in_game_pad);
spac << static_cast<u8>(nw.size());
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
packet << static_cast<PadMapping>(in_game_pad);
packet << static_cast<u8>(nw.size());
for (auto it : nw)
{
spac << it;
packet << it;
}
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---GUI--- thread
void NetPlayClient::SendStartGamePacket()
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_START_GAME);
spac << m_current_game;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_START_GAME);
packet << m_current_game;
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---GUI--- thread
void NetPlayClient::SendStopGamePacket()
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_STOP_GAME);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_STOP_GAME);
SendAsync(std::move(spac));
SendAsync(std::move(packet));
}
// called from ---GUI--- thread
@ -1193,13 +1193,13 @@ void NetPlayClient::SendTimeBase()
u64 timebase = SystemTimers::GetFakeTimeBase();
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_TIMEBASE);
spac << static_cast<u32>(timebase);
spac << static_cast<u32>(timebase << 32);
spac << netplay_client->m_timebase_frame++;
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_TIMEBASE);
packet << static_cast<u32>(timebase);
packet << static_cast<u32>(timebase << 32);
packet << netplay_client->m_timebase_frame++;
netplay_client->SendAsync(std::move(spac));
netplay_client->SendAsync(std::move(packet));
}
bool NetPlayClient::DoAllPlayersHaveGame()
@ -1226,27 +1226,27 @@ void NetPlayClient::ComputeMD5(const std::string& file_identifier)
if (file.empty() || !File::Exists(file))
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
spac << "file not found";
Send(spac);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_MD5_ERROR);
packet << "file not found";
Send(packet);
return;
}
m_MD5_thread = std::thread([this, file]() {
std::string sum = MD5::MD5Sum(file, [&](int progress) {
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
spac << progress;
Send(spac);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
packet << progress;
Send(packet);
return m_should_compute_MD5;
});
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
spac << sum;
Send(spac);
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_MD5_RESULT);
packet << sum;
Send(packet);
});
m_MD5_thread.detach();
}