D3D: Fix broken bounding box

This commit is contained in:
Stenzek 2018-03-17 00:20:43 +10:00
parent 1259370cdf
commit cb19ddd1d4

View File

@ -144,6 +144,13 @@ void VertexManager::vFlush()
FramebufferManager::SetIntegerEFBRenderTarget(
m_current_pipeline_config.blending_state.logicopenable);
if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active)
{
D3D::context->OMSetRenderTargetsAndUnorderedAccessViews(
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, 2, 1, &BBox::GetUAV(),
nullptr);
}
g_renderer->SetPipeline(m_current_pipeline_object);
ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer();