diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index 58e156389e..9fb02b3898 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -410,10 +410,10 @@ The DSP has 32 16-bit registers, although their individual purpose and their fun \Register{\$5} & \Register{\$r05} & \Register{\$ix1} & Indexing register 1 \\ \hline \Register{\$6} & \Register{\$r06} & \Register{\$ix2} & Indexing register 2 \\ \hline \Register{\$7} & \Register{\$r07} & \Register{\$ix3} & Indexing register 3 \\ \hline -\Register{\$8} & \Register{\$r08} & & \\ \hline -\Register{\$9} & \Register{\$r09} & & \\ \hline -\Register{\$10} & \Register{\$r0A} & & \\ \hline -\Register{\$11} & \Register{\$r0B} & & \\ \hline +\Register{\$8} & \Register{\$r08} & \Register{\$wr0} & Wrapping register 0 \\ \hline +\Register{\$9} & \Register{\$r09} & \Register{\$wr1} & Wrapping register 1 \\ \hline +\Register{\$10} & \Register{\$r0A} & \Register{\$wr2} & Wrapping register 2 \\ \hline +\Register{\$11} & \Register{\$r0B} & \Register{\$wr3} & Wrapping register 3 \\ \hline \Register{\$12} & \Register{\$r0C} & \Register{\$st0} & Call stack register \\ \hline \Register{\$13} & \Register{\$r0D} & \Register{\$st1} & Data stack register \\ \hline \Register{\$14} & \Register{\$r0E} & \Register{\$st2} & Loop address stack register \\ \hline