Core: Convert State enum into an enum class

This commit is contained in:
Lioncash 2017-02-05 07:39:58 -05:00
parent c4d470cbf2
commit e07383a783
25 changed files with 103 additions and 103 deletions

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@ -471,13 +471,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmula
jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv* env,
jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv* env,
@ -695,10 +695,10 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling
jboolean enable)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
JitInterface::ClearCache();
Profiler::g_ProfileBlocks = enable;
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv* env,

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@ -188,7 +188,7 @@ void DisplayMessage(const std::string& message, int time_in_ms)
bool IsRunning()
{
return (GetState() != CORE_UNINITIALIZED || s_hardware_initialized) && !s_is_stopping;
return (GetState() != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
}
bool IsRunningAndStarted()
@ -263,7 +263,7 @@ bool Init()
// Called from GUI thread
void Stop() // - Hammertime!
{
if (GetState() == CORE_STOPPING)
if (GetState() == State::Stopping)
return;
const SConfig& _CoreParameter = SConfig::GetInstance();
@ -327,7 +327,7 @@ void UndeclareAsCPUThread()
static void CPUSetInitialExecutionState()
{
QueueHostJob([] {
SetState(SConfig::GetInstance().bBootToPause ? CORE_PAUSE : CORE_RUN);
SetState(SConfig::GetInstance().bBootToPause ? State::Paused : State::Running);
Host_UpdateMainFrame();
});
}
@ -363,7 +363,7 @@ static void CpuThread()
QueueHostJob([] {
// Recheck in case Movie cleared it since.
if (!s_state_filename.empty())
State::LoadAs(s_state_filename);
::State::LoadAs(s_state_filename);
});
}
@ -678,7 +678,7 @@ void EmuThread()
// Set or get the running state
void SetState(EState state)
void SetState(State state)
{
// State cannot be controlled until the CPU Thread is operational
if (!IsRunningAndStarted())
@ -686,8 +686,8 @@ void SetState(EState state)
switch (state)
{
case CORE_PAUSE:
// NOTE: GetState() will return CORE_PAUSE immediately, even before anything has
case State::Paused:
// NOTE: GetState() will return State::Paused immediately, even before anything has
// stopped (including the CPU).
CPU::EnableStepping(true); // Break
Wiimote::Pause();
@ -695,7 +695,7 @@ void SetState(EState state)
GCAdapter::ResetRumble();
#endif
break;
case CORE_RUN:
case State::Running:
CPU::EnableStepping(false);
Wiimote::Resume();
break;
@ -705,20 +705,20 @@ void SetState(EState state)
}
}
EState GetState()
State GetState()
{
if (s_is_stopping)
return CORE_STOPPING;
return State::Stopping;
if (s_hardware_initialized)
{
if (CPU::IsStepping())
return CORE_PAUSE;
return State::Paused;
return CORE_RUN;
return State::Running;
}
return CORE_UNINITIALIZED;
return State::Uninitialized;
}
static std::string GenerateScreenshotFolderPath()
@ -753,28 +753,28 @@ static std::string GenerateScreenshotName()
void SaveScreenShot()
{
const bool bPaused = (GetState() == CORE_PAUSE);
const bool bPaused = GetState() == State::Paused;
SetState(CORE_PAUSE);
SetState(State::Paused);
Renderer::SetScreenshot(GenerateScreenshotName());
if (!bPaused)
SetState(CORE_RUN);
SetState(State::Running);
}
void SaveScreenShot(const std::string& name)
{
const bool bPaused = (GetState() == CORE_PAUSE);
const bool bPaused = GetState() == State::Paused;
SetState(CORE_PAUSE);
SetState(State::Paused);
std::string filePath = GenerateScreenshotFolderPath() + name + ".png";
Renderer::SetScreenshot(filePath);
if (!bPaused)
SetState(CORE_RUN);
SetState(State::Running);
}
void RequestRefreshInfo()
@ -1015,7 +1015,7 @@ void HostDispatchJobs()
// NOTE: Memory ordering is important. The booting flag needs to be
// checked first because the state transition is:
// CORE_UNINITIALIZED: s_is_booting -> s_hardware_initialized
// Core::State::Uninitialized: s_is_booting -> s_hardware_initialized
// We need to check variables in the same order as the state
// transition, otherwise we race and get transient failures.
if (!job.run_after_stop && !s_is_booting.IsSet() && !IsRunning())

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@ -28,12 +28,12 @@ void SetIsThrottlerTempDisabled(bool disable);
void Callback_VideoCopiedToXFB(bool video_update);
enum EState
enum State
{
CORE_UNINITIALIZED,
CORE_PAUSE,
CORE_RUN,
CORE_STOPPING
Uninitialized,
Paused,
Running,
Stopping
};
bool Init();
@ -52,8 +52,8 @@ bool IsCPUThread(); // this tells us whether we are the CPU thread
bool IsGPUThread();
// [NOT THREADSAFE] For use by Host only
void SetState(EState state);
EState GetState();
void SetState(State state);
State GetState();
void SaveScreenShot();
void SaveScreenShot(const std::string& name);

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@ -21,7 +21,7 @@ std::string PPCDebugInterface::Disassemble(unsigned int address)
if (!IsAlive())
return "";
if (Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Paused)
{
if (!PowerPC::HostIsRAMAddress(address))
{

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@ -67,7 +67,7 @@ unsigned int DSPDebugInterface::ReadInstruction(unsigned int address)
bool DSPDebugInterface::IsAlive()
{
return true; // Core::GetState() != Core::CORE_UNINITIALIZED;
return true;
}
bool DSPDebugInterface::IsBreakpoint(unsigned int address)

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@ -282,17 +282,17 @@ void SetPolledDevice()
// NOTE: Host Thread
void DoFrameStep()
{
if (Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Paused)
{
// if already paused, frame advance for 1 frame
s_bFrameStep = true;
Core::RequestRefreshInfo();
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
else if (!s_bFrameStep)
{
// if not paused yet, pause immediately instead
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
}
}

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@ -544,7 +544,7 @@ void JitArm64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer* code_buf, JitBlock*
{
if (em_address == 0)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
WARN_LOG(DYNA_REC, "ERROR: Compiling at 0. LR=%08x CTR=%08x", LR, CTR);
}

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@ -135,9 +135,9 @@ void GetProfileResults(ProfileStats* prof_stats)
prof_stats->timecost_sum = 0;
prof_stats->block_stats.clear();
Core::EState old_state = Core::GetState();
if (old_state == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
Core::State old_state = Core::GetState();
if (old_state == Core::State::Running)
Core::SetState(Core::State::Paused);
QueryPerformanceFrequency((LARGE_INTEGER*)&prof_stats->countsPerSec);
g_jit->GetBlockCache()->RunOnBlocks([&prof_stats](const JitBlock& block) {
@ -153,8 +153,8 @@ void GetProfileResults(ProfileStats* prof_stats)
});
sort(prof_stats->block_stats.begin(), prof_stats->block_stats.end());
if (old_state == Core::CORE_RUN)
Core::SetState(Core::CORE_RUN);
if (old_state == Core::State::Running)
Core::SetState(Core::State::Running);
}
int GetHostCode(u32* address, const u8** code, u32* code_size)

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@ -140,7 +140,7 @@ void DoState(PointerWrap& p);
void ScheduleInvalidateCacheThreadSafe(u32 address);
CoreMode GetMode();
// [NOT THREADSAFE] CPU Thread or CPU::PauseAndLock or CORE_UNINITIALIZED
// [NOT THREADSAFE] CPU Thread or CPU::PauseAndLock or Core::State::Uninitialized
void SetMode(CoreMode _coreType);
const char* GetCPUName();

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@ -110,7 +110,7 @@ void CheckFile(const std::string& file, u64 size)
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN)
if (Core::GetState() != Core::State::Running)
return;
// Or if the log is unselected

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@ -150,9 +150,9 @@ void MainWindow::Play()
// Otherwise, play the default game.
// Otherwise, play the last played game, if there is one.
// Otherwise, prompt for a new game.
if (Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Paused)
{
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
emit EmulationStarted();
}
else
@ -183,7 +183,7 @@ void MainWindow::Play()
void MainWindow::Pause()
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
emit EmulationPaused();
}
@ -251,7 +251,7 @@ void MainWindow::ScreenShot()
void MainWindow::StartGame(const QString& path)
{
// If we're running, only start a new game once we've stopped the last.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
if (!Stop())
return;

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@ -234,7 +234,7 @@ void CheatSearchTab::OnListViewItemSelected(wxListEvent&)
void CheatSearchTab::OnTimerUpdate(wxTimerEvent&)
{
if (Core::GetState() != Core::CORE_RUN)
if (Core::GetState() != Core::State::Running)
return;
// Only update the currently visible list rows.

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@ -88,7 +88,7 @@ void ControllerConfigDiag::UpdateUI()
m_wiimote_sources[i]->Select(g_wiimote_sources[i]);
const bool wii_game_started =
SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
SConfig::GetInstance().bWii || Core::GetState() == Core::State::Uninitialized;
if (Core::g_want_determinism || !wii_game_started)
m_wiimote_sources[i]->Disable();
if (!wii_game_started ||

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@ -457,7 +457,7 @@ void CCodeWindow::UpdateLists()
void CCodeWindow::UpdateCallstack()
{
if (Core::GetState() == Core::CORE_STOPPING)
if (Core::GetState() == Core::State::Stopping)
return;
callstack->Clear();

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@ -123,17 +123,17 @@ void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
switch (event.GetId())
{
case IDM_PROFILE_BLOCKS:
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
if (g_jit != nullptr)
g_jit->ClearCache();
Profiler::g_ProfileBlocks = GetParentMenuBar()->IsChecked(IDM_PROFILE_BLOCKS);
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
break;
case IDM_WRITE_PROFILE:
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
if (Core::GetState() == Core::State::Running)
Core::SetState(Core::State::Paused);
if (Core::GetState() == Core::CORE_PAUSE && PowerPC::GetMode() == PowerPC::CoreMode::JIT)
if (Core::GetState() == Core::State::Paused && PowerPC::GetMode() == PowerPC::CoreMode::JIT)
{
if (g_jit != nullptr)
{

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@ -164,7 +164,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
if (Core::GetState() == Core::State::Running && SConfig::GetInstance().bDisableScreenSaver)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
@ -180,7 +180,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
Core::GetState() == Core::CORE_RUN)
Core::GetState() == Core::State::Running)
SetCursor(wxCURSOR_BLANK);
else
SetCursor(wxNullCursor);
@ -501,7 +501,7 @@ bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Running || Core::GetState() == Core::State::Paused)
{
fullscreen = m_RenderFrame->IsFullScreen();
}
@ -519,7 +519,7 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
void CFrame::OnActive(wxActivateEvent& event)
{
m_bRendererHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Running || Core::GetState() == Core::State::Paused)
{
if (m_bRendererHasFocus)
{
@ -528,15 +528,15 @@ void CFrame::OnActive(wxActivateEvent& event)
else if (RendererIsFullscreen() && g_ActiveConfig.ExclusiveFullscreenEnabled())
DoExclusiveFullscreen(true); // Regain exclusive mode
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_PAUSE)
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused)
DoPause();
if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::CORE_RUN)
if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::State::Running)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_RUN)
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running)
DoPause();
if (SConfig::GetInstance().bHideCursor)
@ -550,7 +550,7 @@ void CFrame::OnClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
@ -618,7 +618,7 @@ void CFrame::OnResize(wxSizeEvent& event)
if (!IsMaximized() && !IsIconized() &&
!(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
!(Core::GetState() != Core::CORE_UNINITIALIZED && SConfig::GetInstance().bRenderToMain &&
!(Core::GetState() != Core::State::Uninitialized && SConfig::GetInstance().bRenderToMain &&
SConfig::GetInstance().bRenderWindowAutoSize))
{
SConfig::GetInstance().iWidth = GetSize().GetWidth();
@ -678,7 +678,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
switch (event.GetId())
{
case IDM_UPDATE_DISASM_DIALOG: // For breakpoints causing pausing
if (!g_pCodeWindow || Core::GetState() != Core::CORE_PAUSE)
if (!g_pCodeWindow || Core::GetState() != Core::State::Paused)
return;
// fallthrough
@ -1202,10 +1202,10 @@ void CFrame::PollHotkeys(wxTimerEvent& event)
if (!HotkeyManagerEmu::IsEnabled())
return;
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
if (Core::GetState() != Core::CORE_STOPPING)
if (Core::GetState() != Core::State::Stopping)
{
HotkeyManagerEmu::GetStatus();
ParseHotkeys();

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@ -275,7 +275,7 @@ void CFrame::BootGame(const std::string& filename)
std::string bootfile = filename;
SConfig& StartUp = SConfig::GetInstance();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
return;
// Start filename if non empty.
@ -322,7 +322,7 @@ void CFrame::BootGame(const std::string& filename)
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() == Core::CORE_UNINITIALIZED)
if (Core::GetState() == Core::State::Uninitialized)
DoOpen(true);
}
@ -431,11 +431,11 @@ void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
bool wasPaused = Core::GetState() == Core::State::Paused;
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
bool isPaused = Core::GetState() == Core::State::Paused;
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
// pausing next frame
UpdateGUI();
@ -534,7 +534,7 @@ void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
// Before closing the window we need to shut down the emulation core.
// We'll try to close this window again once that is done.
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
DoStop();
if (event.CanVeto())
@ -549,7 +549,7 @@ void CFrame::OnRenderParentClose(wxCloseEvent& event)
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() &&
if (Core::GetState() != Core::State::Uninitialized && !RendererIsFullscreen() &&
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
@ -560,7 +560,7 @@ void CFrame::OnRenderParentMove(wxMoveEvent& event)
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
int width, height;
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
@ -751,16 +751,16 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
if (SConfig::GetInstance().bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
@ -779,7 +779,7 @@ void CFrame::DoStop()
m_confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != nullptr)
if (Core::GetState() != Core::State::Uninitialized || m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
@ -793,7 +793,7 @@ void CFrame::DoStop()
DoFullscreen(false);
// Pause the state during confirmation and restore it afterwards
Core::EState state = Core::GetState();
Core::State state = Core::GetState();
// Do not pause if netplay is running as CPU thread might be blocked
// waiting on inputs
@ -801,7 +801,7 @@ void CFrame::DoStop()
if (should_pause)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
}
wxMessageDialog m_StopDlg(
@ -866,7 +866,7 @@ bool CFrame::TriggerSTMPowerEvent()
Core::DisplayMessage("Shutting down", 30000);
// Unpause because gracefully shutting down needs the game to actually request a shutdown
if (Core::GetState() == Core::CORE_PAUSE)
if (Core::GetState() == Core::State::Paused)
DoPause();
ProcessorInterface::PowerButton_Tap();
m_confirmStop = false;
@ -943,7 +943,7 @@ void CFrame::OnStopped()
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
bool paused = Core::GetState() == Core::State::Paused;
if (!paused)
DoPause();
@ -1007,9 +1007,9 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
// check if game is running
bool game_running = false;
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
game_running = true;
}
@ -1029,7 +1029,7 @@ void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
// if game isn't running
if (game_running)
{
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
// Update the GUI in case menu accelerators were changed
@ -1383,9 +1383,9 @@ void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
bool Running = Core::GetState() == Core::State::Running;
bool Paused = Core::GetState() == Core::State::Paused;
bool Stopping = Core::GetState() == Core::State::Stopping;
GetToolBar()->Refresh(false);
GetMenuBar()->Refresh(false);

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@ -291,7 +291,7 @@ void CGameListCtrl::ReloadList()
{
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
// Don't let the user refresh it while a game is running
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
return;
ScanForISOs();

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@ -512,7 +512,7 @@ void MainMenuBar::RefreshPlayMenuLabel() const
{
auto* const item = FindItem(IDM_PLAY);
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
item->SetItemLabel(_("&Pause"));
else
item->SetItemLabel(_("&Play"));

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@ -261,17 +261,17 @@ class PlatformX11 : public Platform
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
if (SConfig::GetInstance().bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
Core::SetState(Core::State::Paused);
}
else
{
if (SConfig::GetInstance().bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
Core::SetState(Core::State::Running);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
@ -304,7 +304,7 @@ class PlatformX11 : public Platform
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::CORE_PAUSE)
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::State::Paused)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:

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@ -223,7 +223,7 @@ void MainToolBar::RefreshPlayButton()
ToolBarBitmapID bitmap_id;
wxString label;
if (Core::GetState() == Core::CORE_RUN)
if (Core::GetState() == Core::State::Running)
{
bitmap_id = TOOLBAR_PAUSE;
label = _("Pause");

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@ -74,7 +74,7 @@ SoftwareVideoConfigDialog::SoftwareVideoConfigDialog(wxWindow* parent, const std
szr_rendering->Add(label_backend, 0, wxALIGN_CENTER_VERTICAL);
szr_rendering->Add(choice_backend, 0, wxALIGN_CENTER_VERTICAL);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
label_backend->Disable();
choice_backend->Disable();

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@ -13,12 +13,12 @@ namespace WxEventUtils
{
void OnEnableIfCoreInitialized(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() != Core::CORE_UNINITIALIZED);
event.Enable(Core::GetState() != Core::State::Uninitialized);
}
void OnEnableIfCoreUninitialized(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() == Core::CORE_UNINITIALIZED);
event.Enable(Core::GetState() == Core::State::Uninitialized);
}
void OnEnableIfCoreRunning(wxUpdateUIEvent& event)
@ -33,14 +33,14 @@ void OnEnableIfCoreNotRunning(wxUpdateUIEvent& event)
void OnEnableIfCorePaused(wxUpdateUIEvent& event)
{
event.Enable(Core::GetState() == Core::CORE_PAUSE);
event.Enable(Core::GetState() == Core::State::Paused);
}
void OnEnableIfCoreRunningOrPaused(wxUpdateUIEvent& event)
{
const auto state = Core::GetState();
event.Enable(state == Core::CORE_RUN || state == Core::CORE_PAUSE);
event.Enable(state == Core::State::Running || state == Core::State::Paused);
}
void OnEnableIfCPUCanStep(wxUpdateUIEvent& event)

View File

@ -158,7 +158,7 @@ void Init()
if (s_handle != nullptr)
return;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
if ((CoreTiming::GetTicks() - s_last_init) < SystemTimers::GetTicksPerSecond())
return;

View File

@ -194,7 +194,7 @@ void Init()
if (s_fd)
return;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (Core::GetState() != Core::State::Uninitialized)
{
if ((CoreTiming::GetTicks() - s_last_init) < SystemTimers::GetTicksPerSecond())
return;