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Merge pull request #13153 from LillyJadeKatrin/retroachievements-netplay-hardcore
Force NetPlay Clients to Host Hardcore Status
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commit
e0c387416d
@ -16,6 +16,7 @@
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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@ -64,6 +65,7 @@ void AchievementManager::Init()
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[](const char* message, const rc_client_t* client) {
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INFO_LOG_FMT(ACHIEVEMENTS, "{}", message);
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});
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Config::AddConfigChangedCallback([this] { SetHardcoreMode(); });
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SetHardcoreMode();
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m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
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m_image_queue.Reset("AchievementManagerImageQueue",
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@ -11,6 +11,7 @@
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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@ -33,6 +34,9 @@ public:
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layer->Set(Config::MAIN_CPU_THREAD, m_settings.cpu_thread);
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layer->Set(Config::MAIN_CPU_CORE, m_settings.cpu_core);
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layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.enable_cheats);
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#ifdef USE_RETRO_ACHIEVEMENTS
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layer->Set(Config::RA_HARDCORE_ENABLED, m_settings.enable_hardcore);
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#endif // USE_RETRO_ACHIEVEMENTS
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layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.selected_language);
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layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.override_region_settings);
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layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle);
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@ -848,6 +848,7 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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packet >> m_net_settings.cpu_thread;
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packet >> m_net_settings.cpu_core;
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packet >> m_net_settings.enable_cheats;
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packet >> m_net_settings.enable_hardcore;
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packet >> m_net_settings.selected_language;
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packet >> m_net_settings.override_region_settings;
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packet >> m_net_settings.dsp_enable_jit;
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@ -35,6 +35,7 @@ struct NetSettings
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bool cpu_thread = false;
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PowerPC::CPUCore cpu_core{};
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bool enable_cheats = false;
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bool enable_hardcore = false;
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int selected_language = 0;
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bool override_region_settings = false;
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bool dsp_hle = false;
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@ -31,6 +31,7 @@
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#include "Common/UPnP.h"
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#include "Common/Version.h"
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#include "Core/AchievementManager.h"
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#include "Core/ActionReplay.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/GraphicsSettings.h"
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@ -1358,6 +1359,7 @@ bool NetPlayServer::SetupNetSettings()
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settings.cpu_thread = Config::Get(Config::MAIN_CPU_THREAD);
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settings.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
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settings.enable_cheats = Config::AreCheatsEnabled();
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settings.enable_hardcore = AchievementManager::GetInstance().IsHardcoreModeActive();
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settings.selected_language = Config::Get(Config::MAIN_GC_LANGUAGE);
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settings.override_region_settings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
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settings.dsp_hle = Config::Get(Config::MAIN_DSP_HLE);
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@ -1586,6 +1588,7 @@ bool NetPlayServer::StartGame()
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spac << m_settings.cpu_thread;
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spac << m_settings.cpu_core;
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spac << m_settings.enable_cheats;
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spac << m_settings.enable_hardcore;
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spac << m_settings.selected_language;
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spac << m_settings.override_region_settings;
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spac << m_settings.dsp_enable_jit;
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@ -329,7 +329,6 @@ void AchievementSettingsWidget::ToggleProgress()
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void AchievementSettingsWidget::UpdateHardcoreMode()
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{
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AchievementManager::GetInstance().SetHardcoreMode();
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if (Config::Get(Config::RA_HARDCORE_ENABLED))
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{
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Settings::Instance().SetDebugModeEnabled(false);
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