Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).

Fixes issue 4226.
This commit is contained in:
kostamarino@hotmail.com 2013-09-23 23:49:15 +03:00
parent f81df136c2
commit e544894f14
3 changed files with 9 additions and 3 deletions

View File

@ -18,7 +18,7 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 1
@ -28,3 +28,5 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -18,7 +18,7 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 1
@ -28,3 +28,5 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True

View File

@ -18,7 +18,7 @@ EmulationStateId = 4
# Add action replay cheats here.
[Video]
ProjectionHack = 1
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 1
@ -28,3 +28,5 @@ PH_ZFar =
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True