Update Netplay Main Page Warnings

We now support automatically syncing most things.  Add Dual Core Netplay
Warning.  Update Wii Remote Netplay string since it now kinda works.
This commit is contained in:
JMC47 2018-12-26 14:01:20 -05:00
parent 5b97ea8b40
commit e6b859a923

View File

@ -87,14 +87,17 @@ void NetPlaySetupDialog::CreateMainLayout()
connection_layout->addWidget(m_connect_port_label, 0, 2); connection_layout->addWidget(m_connect_port_label, 0, 2);
connection_layout->addWidget(m_connect_port_box, 0, 3); connection_layout->addWidget(m_connect_port_box, 0, 3);
connection_layout->addWidget( connection_layout->addWidget(
new QLabel(tr( new QLabel(
"ALERT:\n\n" tr("ALERT:\n\n"
"All players must use the same Dolphin version.\n" "All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or disabled.\n" "If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n" "If a game is hanging on boot, it may not support Dual Core Netplay."
"\n" " Disable Dual Core.\n"
"Wii Remote support in netplay is experimental and should not be expected to work.\n")), "If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n")),
1, 0, -1, -1); 1, 0, -1, -1);
connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight); connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);