OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp

This commit is contained in:
Lioncash 2014-08-15 16:16:47 -04:00
parent 4c406cc4a1
commit f11e587fa4

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@ -78,11 +78,6 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
#ifdef _WIN32
#include "Common/IniFile.h"
#endif
namespace OGL
{