MainNoGUI: support real Wiimotes

This should be restructured to move the connection logic into Core
instead of duplicating it in every Host, but alas, I'm too lazy for
that right now. ~flacs
This commit is contained in:
aerisarn 2015-06-01 14:47:18 +02:00 committed by Tillmann Karras
parent 2cb073291c
commit f403bb09b0

View File

@ -19,6 +19,8 @@
#include "Core/Host.h"
#include "Core/State.h"
#include "Core/HW/Wiimote.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/PowerPC/PowerPC.h"
#include "UICommon/UICommon.h"
@ -95,7 +97,16 @@ bool Host_RendererIsFullscreen()
return rendererIsFullscreen;
}
void Host_ConnectWiimote(int wm_idx, bool connect) {}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
}
}
void Host_SetWiiMoteConnectionState(int _State) {}