Qt: Fix render widget not being on top when using -n / -e

This commit is contained in:
spycrab 2018-05-13 15:03:48 +02:00
parent 99dff10d43
commit fa77e09239
3 changed files with 16 additions and 2 deletions

View File

@ -180,7 +180,7 @@ int main(int argc, char* argv[])
MainWindow win{std::move(boot)};
if (options.is_set("debugger"))
Settings::Instance().SetDebugModeEnabled(true);
win.show();
win.Show();
#if defined(USE_ANALYTICS) && USE_ANALYTICS
if (!SConfig::GetInstance().m_analytics_permission_asked)

View File

@ -110,7 +110,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
NetPlayInit();
if (boot_parameters)
StartGame(std::move(boot_parameters));
m_pending_boot = std::move(boot_parameters);
QSettings& settings = Settings::GetQSettings();
@ -1351,3 +1351,15 @@ void MainWindow::OnUpdateProgressDialog(QString title, int progress, int total)
m_progress_dialog = nullptr;
}
}
void MainWindow::Show()
{
QWidget::show();
// If the booting of a game was requested on start up, do that now
if (m_pending_boot != nullptr)
{
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}

View File

@ -58,6 +58,8 @@ public:
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters);
~MainWindow();
void Show();
bool eventFilter(QObject* object, QEvent* event) override;
signals: