Commit Graph

18478 Commits

Author SHA1 Message Date
shuffle2
a61c6c6e2f Merge pull request #4274 from lioncash/log
LogWindow: Minor changes
2016-10-02 20:43:31 -07:00
shuffle2
2c917da5cd Merge pull request #4254 from ligfx/check_errors_postprocessing
Check for errors when postprocessing macOS app bundle
2016-10-02 20:42:39 -07:00
Lioncash
d8f72e9cda LogWindow: Use emplace instead of push for the message queue
Same thing.
2016-10-02 23:42:38 -04:00
shuffle2
456d869791 Merge pull request #4200 from EmptyChaos/jit64-dispatch-bug
Jit64: Fix Dispatcher ABI error
2016-10-02 20:41:39 -07:00
shuffle2
53cb04f07e Merge pull request #4260 from lioncash/debugger
RegisterView: Minor changes
2016-10-02 20:34:10 -07:00
shuffle2
17aef319e8 Merge pull request #4240 from lioncash/include
Software: Clean out unnecessary includes/fwd decls
2016-10-02 20:31:35 -07:00
shuffle2
5e8bc4aa1d Merge pull request #4244 from leoetlino/stm-shutdown
Shut down Wii software gracefully
2016-10-02 20:25:13 -07:00
shuffle2
8fcc3b04e0 Merge pull request #4227 from ligfx/clean_objc
Don't force compile everything as Objective-C++ on macOS
2016-10-02 19:42:04 -07:00
Lioncash
a7b19e23b3 LogWindow: Convert #define macros into typed constants 2016-10-02 18:13:08 -04:00
Mat M
ccfc081697 Merge pull request #4245 from aldelaro5/logs-levels-changes
Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
Mat M
10cccd9228 Merge pull request #4231 from ligfx/fix_sigabrt_when_quitting_from_dock
Move LogWindow/LogConfigWindow destructor logic -> OnClose
2016-10-02 16:33:18 -04:00
Mat M
f292df2331 Merge pull request #4217 from EmptyChaos/toggle-memcheck
PPCDebugInterface: Let ToggleMemCheck create the first memcheck
2016-10-02 16:31:44 -04:00
Mat M
ffcd69eaac Merge pull request #4272 from leoetlino/sysconf
SysConf: Add support for the LongLong type
2016-10-02 16:25:17 -04:00
JosJuice
6ff2bd3243 DolphinWX: Delete traversal settings when pressing Reset
Deleting instead of overwriting makes the INI cleaner.
Also, in case we change defaults in the future, users will
get the new default when using a new version even if
they have pressed the Reset button in an older version.
2016-10-02 17:04:03 +02:00
JosJuice
337f573484 DolphinWX: Less duplication for setting traversal server label 2016-10-02 16:43:43 +02:00
JosJuice
abc39f6c6f DolphinWX: Use constants for default traversal server 2016-10-02 16:36:12 +02:00
JosJuice
7a165db94f DolphinWX: Less duplication between GetTraversalPort/Server
They now also return their results the regular way.
2016-10-02 16:33:59 +02:00
Léo Lam
25b93419d0 SysConf: Add support for the LongLong type
This should fix the "unknown entry type" panic alerts when an existing
SYSCONF from a real Wii NAND is used.
2016-10-02 11:52:57 +02:00
Michael Maltese
8fa79f3897 fix indendentation 2016-10-01 21:36:51 -07:00
Michael Maltese
567dffc1ee OpenAL: Don't request samples if buffers are full
Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
2016-10-01 21:36:46 -07:00
aldelaro5
f0aa9b3751 Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam
453c4a4915 MainNoGUI: Shut down Wii software gracefully 2016-10-01 21:35:29 +02:00
Léo Lam
5d8d696185 Force disable WC24 standby mode
When standby mode is enabled, this causes games to ES_Launch the system
menu instead of directly asking IOS (the STM more precisely) to shut
down, which prevents graceful shutdown from working
(it'll appear to hang).

Dolphin never supported WC24 standby mode anyway, so this shouldn't
cause any issues. (This should be reverted if and when WC24 standby is
implemented…)
2016-10-01 13:06:04 +02:00
Léo Lam
9b72b5f144 Shut down Wii software gracefully
This adds support for triggering the power event (in the STM), so that
stopping emulation first triggers a shutdown event, which notably gives
emulated software time to save game data (issue 8979) and clean up
SYSCONF (to disconnect Wiimotes and update their state in the SYSCONF).

On the first press, the stop button/hotkey/whatever will trigger a STM
power event. On a second try, we will forcefully stop emulation, just
like how it was working before.
2016-10-01 13:06:04 +02:00
Léo Lam
ae723f5251 IPC_HLE/stm: Implement STM_UnregisterStateEvent 2016-10-01 13:06:04 +02:00
Léo Lam
fcd08be34a IPC_HLE/stm: const correctness for ResetButton 2016-10-01 13:06:04 +02:00
Léo Lam
5fb17a9014 IPC_HLE/stm: Clean up naming
Switches to the new naming conventions.
2016-10-01 13:06:04 +02:00
Léo Lam
faf202f0f6 IPC_HLE/stm: Separate header and implementation
There was as far as I know no reason to put everything in the header.

Separating the declaration from the implementation reduces build
times in case the implementation is updated without changing
any declaration.
2016-10-01 13:06:04 +02:00
Lioncash
361c7c9c09 VertexManagerBase: Make class constants constexpr 2016-10-01 03:37:17 -04:00
Lioncash
e61eb34ae6 VertexManagerBase: Get rid of a u16 cast
Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Lioncash
9395b8efa9 Vulkan: Amend header includes
Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek
a8194cff3c VideoNull: Set all fields in backend_info
A few of these were missing, which could cause the adapter list to remain
visible after switching to null, for example.
2016-10-01 02:40:03 +10:00
Stenzek
5f66cf5ed7 Vulkan: Only submit init/upload command buffer when it has commands
This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek
bac8c2d441 Vulkan: Work around indexed fragment output bug on AMD drivers 2016-10-01 02:40:02 +10:00
Stenzek
f6cdc38c8b Vulkan: Use render-pass based clears where possible 2016-10-01 02:40:02 +10:00
Stenzek
c290398320 Vulkan: Ensure fast path is used for non-RGBA formats when clearing 2016-10-01 02:40:02 +10:00
Stenzek
f4944f006d Vulkan: Support frame dumping/screenshots 2016-10-01 02:40:02 +10:00
Stenzek
4a4f6cc135 Android: Add video backend choice to settings 2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87 Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
Stenzek
fdd954e7e7 Common: Add a Semaphore wrapper class 2016-10-01 01:09:12 +10:00
Stenzek
828aac7890 VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
Stenzek
6a99cbd9fc VideoCommon: Call Renderer::SurfaceChanged on render parent resize
This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek
5346078791 VideoCommon: Add config fields for multithreading and validation layers 2016-10-01 01:09:12 +10:00
Stenzek
09638e714e VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan 2016-10-01 01:09:12 +10:00
Stenzek
a71381e80a VideoCommon: Add APIType entry for Vulkan 2016-10-01 01:09:11 +10:00
Stenzek
75e4e42e56 ShaderGen: Work around issue with glslang and dynamic vector subscripts
Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek
7f3a876aae ShaderGen: posmtx should be a 4-component unsigned byte
This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek
d9c034e8cc ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Stenzek
9f541e490d OGL: Handle case where both constant alpha and logic op is enabled 2016-09-30 23:18:14 +10:00
Markus Wick
60138b0269 Merge pull request #4264 from lioncash/type
SystemRegisters: Get rid of pointer casting
2016-09-30 14:51:01 +02:00
Lioncash
91bbe56f59 SystemRegisters: Get rid of pointer casting 2016-09-30 08:28:07 -04:00
Dolphin Bot
394c50f8be Merge pull request #4236 from SeannyM/android-buttons
Android: Wiimote on-screen buttons + more
2016-09-30 14:17:19 +02:00
Markus Wick
025dce86d5 Merge pull request #4261 from lioncash/gamelist
GameListCtrl: Use unique_ptr for underlying GameListItems
2016-09-30 13:23:43 +02:00
Lioncash
d8e4d5f035 GameListCtrl: eliminate redundant elses
These aren't necessary considering the above condition returns
2016-09-30 07:13:14 -04:00
Lioncash
6e0e4646bd GameListCtrl: use unique_ptr for underlying game list items 2016-09-30 07:13:09 -04:00
Lioncash
6b58ebfadc MMU: Remove useless casts 2016-09-30 06:48:13 -04:00
Markus Wick
c33710a320 Merge pull request #4262 from lioncash/mmu
MMU: Get rid of type punning in FP read/write functions
2016-09-30 10:11:06 +02:00
Lioncash
e8b5e38d98 MMU: Get rid of type punning in FP read/write functions
The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash
567d0204dd RegisterView: Get rid of explicit memsets in CRegTable's constructor
Also gets rid of an unnecessary fill.

This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash
212cf4c791 RegisterView: Convert #define into a static constant in CRegTable 2016-09-30 01:28:53 -04:00
Lioncash
d080b0e8a5 RegisterView: Move CRegTable implementation details into the cpp file 2016-09-30 01:28:47 -04:00
Lioncash
3ef6b51848 RegisterView: Move FormatSpecifier enum into CRegTable
Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony
ad1d45d4e2 Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
Sean Maas
a317953ad4 Android: More accurate button scaling
Also scale based on button ID for consistency.
2016-09-29 21:46:46 -04:00
Sean Maas
313be655f4 Android: Option to toggle on/off individual buttons 2016-09-29 20:06:59 -04:00
Sean Maas
50b44fa337 Android: More on-screen buttons
GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Sean Maas
bd99b318e5 Android: Add on-screen dpad support 2016-09-29 20:06:59 -04:00
Sean Maas
c24a22e30f Android: Use button IDs to save screen layout
Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-29 20:06:59 -04:00
Lioncash
e1705ba6c5 PPCAnalyst: Get rid of two casts
HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00
aldelaro5
cd0116ccde Fix a bunch of debugger stepping issues.
Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again.  This was done by using the interpreter version of single step.  Also, remove some redundant update request.

Step over: fix some GUI lags.

Step out: Add consideration for conditional branching by checking the condition as the interpreter does.  Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions.  Also now stops if a bp is detected and finally, remove redundant GUI updates calls.

This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00
JosJuice
a714460ee3 Merge pull request #4256 from lioncash/anyof
PPCAnalyst: Compress loop into std::any_of
2016-09-29 15:47:29 +02:00
MaJoR
daac4c4ae9 Adding forgotten wiimote home button
Ooops, forgot something. This adds the home button, that's all.
2016-09-28 23:28:44 -07:00
Lioncash
ba628b3cab PPCAnalyst: Compress loop into std::any_of 2016-09-28 17:12:21 -04:00
Michael Maltese
a403e37901 always build an implementation of GCAdapter (either libusb or android) 2016-09-28 13:32:13 -04:00
Michael Maltese
3864723e4d Check for errors when postprocessing macOS app bundle 2016-09-28 13:22:36 -04:00
EmptyChaos
f9a88adddc PowerPC: Fix Dynamic BAT savestates 2016-09-28 14:26:26 +10:00
Scott Mansell
ed95115c17 Merge pull request #4220 from aldelaro5/memcheck-interface-improvements
Redo the MemCheck add dialog
2016-09-28 13:46:25 +13:00
Markus Wick
3696c2b022 Merge pull request #4210 from degasus/arm
JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
JosJuice
d44b2de01d DVDInterface: Try to enforce disc inside status on savestate load 2016-09-27 16:51:14 +02:00
JosJuice
75dd4d0aee DVDInterface: Make changing discs savestate-safe 2016-09-27 16:51:14 +02:00
Markus Wick
cb759528e0 Merge pull request #3893 from hthh/perf-query-bug
Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
Markus Wick
3de4dc2186 Merge pull request #4247 from lioncash/wad
WiiWad: Minor changes
2016-09-27 12:37:02 +02:00
Markus Wick
f701724ee7 Merge pull request #4251 from lioncash/define
PPCAnalyst: Convert #define into a constant
2016-09-27 12:19:18 +02:00
Markus Wick
9525a9e048 Merge pull request #3490 from degasus/singlecore
Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00
Markus Wick
8afba30603 Merge pull request #3822 from degasus/warning
VertexLoaderJit: Fix out-of-bounds access for zfreeze.
2016-09-27 10:31:48 +02:00
aldelaro5
5e8fc4ebd9 Add consideration for the break flag of memChecks
It was never used, even when the code tried to make sure it was initialised and passed correctly.  This is a supplementary fix for the memCheck dialog as this option will now work correctly.
2016-09-27 01:22:23 -04:00
aldelaro5
efb7b1ceca Redo the MemCheck add dialog
The old one wasn't very optimal because not only the user would likely want to enter an address instead of a range, but it also made entering just one address confusing (you had to have the same value on both start and end).  Also, you should only chose one option between read, write or both, there is no point to not have any.

This is why I made more clear how to add an address and it is the default option using radio buttons and I also made the action flags and the flags to be radio buttons.
2016-09-27 01:22:23 -04:00
Lioncash
082275d785 PPCAnalyst: Convert #define into a constant 2016-09-26 20:04:17 -04:00
Lioncash
a947391556 PPCAnalyst: Make local constants constexpr 2016-09-26 19:51:48 -04:00
Léo Lam
cb73bcc72e PPCSymbolDB: Drop useless const qualifier 2016-09-26 22:57:40 +02:00
Léo Lam
e1cecbb233 HLE_OS: Convert debug messages from SJIS to UTF-8
It looks like the debug output is also output as SJIS (similar to
OSReport text), so we need to convert it to UTF-8 to prevent it from
all showing up as �.

This doesn't fix all display issues, but fixes all SJIS/UTF-8 related
ones.
2016-09-26 22:56:42 +02:00
Léo Lam
303325768b SymbolDB: Only match against the function name
This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).

This fixes a regression introduced by #4160, which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus
732e0ff03a VertexLoaderArm64: Mark register allocation as static const. 2016-09-26 22:19:07 +02:00
degasus
7c9bba2213 Arm64Emitter: Fix std::array initializer. 2016-09-26 22:17:25 +02:00
degasus
11bfc7fe77 JitArm64: Move memcheck check into fallback code.
So now each implemented slowmem instruction should check for DSI on each own.
2016-09-26 22:17:25 +02:00
degasus
39c08694a0 JitArm64: Optimize addic.
If simm < 0, it's faster to call MOVI2R(-simm) as only the lower bits are set.
2016-09-26 22:17:25 +02:00
degasus
1f94abea18 JitArm64: Optimize logic immediate instructions.
Try to use also the immediate instruction on ARM.
2016-09-26 22:17:25 +02:00
Markus Wick
e7aad130e9 Merge pull request #4243 from leoetlino/signal-headless
MainNoGUI: Shut down cleanly on SIGINT/SIGTERM
2016-09-26 13:23:39 +02:00
Léo Lam
3cbf3bae97 MainNoGUI: Shut down cleanly on shutdown signal
This is the same as PR #3991, but for MainNoGUI.

nogui/headless will shut down cleanly on SIGINT and SIGTERM, just like
it would when closing the render window.

The default signal handler will be restored after a first shutdown
signal so a second signal will exit Dolphin forcefully.
2016-09-26 11:11:20 +02:00
Markus Wick
dc40e75642 Merge pull request #4248 from SeannyM/android-left
Android: Fix Wiimote left button
2016-09-26 08:52:46 +02:00