Commit Graph

2103 Commits

Author SHA1 Message Date
skidau
275226c2b6 Merge pull request #1147 from RachelBryk/unicode-tex
Allow custom textures to load from unicode paths.
2014-09-28 14:54:56 +10:00
skidau
539f270c67 Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected. 2014-09-24 10:46:09 +10:00
skidau
b4399dbdf3 Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11. 2014-09-24 00:10:45 +10:00
Rachel Bryk
4ed9b561bd Allow custom textures to load from unicode paths. 2014-09-22 12:51:30 -04:00
Tony Wasserka
1d23c2ca8b GPU: Only load the relevant color components upon writes to the tev color registers.
The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
2014-09-21 10:38:22 +02:00
skidau
536582b2eb Merge pull request #1129 from lioncash/casing
VideoCommon: Fix function casing in FrameBufferManagerBase
2014-09-21 15:56:17 +10:00
Lioncash
a6ffa55215 VideoCommon: Fix function casing in FrameBufferManagerBase 2014-09-20 14:54:59 -04:00
Lioncash
91438fa9e7 VideoCommon: Make zfreeze in GenMode 1 bit in size 2014-09-20 14:30:41 -04:00
Ryan Houdek
eb23882398 Merge pull request #1120 from rohit-n/muh-precompiled-headers
Fix build failing when disabling precompiled headers.
2014-09-19 17:43:42 -05:00
Rohit Nirmal
46057db37d Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
magumagu
32e5043b29 WIP XFB scaling.
Still an ugly mess.
2014-09-19 12:33:15 -05:00
Lioncash
b06ec302d1 Remove some unnecessary semicolons 2014-09-11 13:05:31 -04:00
Ryan Houdek
71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
skidau
d1439bc1db Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Rachel Bryk
f93aa7087c Kill Core::g_CoreStartupParameter. 2014-09-09 00:24:49 -04:00
Fiora
94c20db369 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
Rohit Nirmal
fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
comex
c5c0b36046 Remove the inaccurately named ABI_PushAllCalleeSavedRegsAndAdjustStack (it didn't preserve FPRs!) and replace with ABI_PushRegistersAndAdjustStack.
To avoid FPRs being pushed unnecessarily, I checked the uses: DSPEmitter
doesn't use FPRs, and VertexLoader doesn't use anything but RAX, so I
specified the register list accordingly.  The regular JIT, however, does
use FPRs, and as far as I can tell, it was incorrect not to save them in
the outer routine.  Since the dispatcher loop is only exited when
pausing or stopping, this should have no noticeable performance impact.
2014-09-08 01:00:10 -04:00
comex
2dafbfb3ef Improve code and clarify parameters to ABI_Push/PopRegistersAndAdjustStack.
- Factor common work into a helper function.
- Replace confusingly named "noProlog" with "rsp_alignment".  Now that
x86 is not supported, we can just specify it explicitly as 8 for
clarity.
- Add the option to include more frame size, which I'll need later.
- Revert a change by magumagu in March which replaced MOVAPD with MOVUPD
on account of 32-bit Windows, since it's no longer supported.  True,
apparently recent processors don't execute the former any faster if the
pointer is, in fact, aligned, but there's no point using MOVUPD for
something that's guaranteed to be aligned...

(I discovered that GenFrsqrte and GenFres were incorrectly passing false
to noProlog - they were, in fact, functions without prologs, the
original meaning of the parameter - which caused the previous change to
break.  This is now fixed.)
2014-09-08 00:58:56 -04:00
shuffle2
227b79bf84 Merge pull request #1004 from comex/warning-fixes-2
Two trivial warning fixes
2014-09-06 11:56:32 -07:00
comex
917c6d324a Remove unused functions in TextureDecoder. 2014-09-06 13:32:54 -04:00
Rohit Nirmal
629ceaf2b1 Split some parts of UpdateBoundingBox into multiple lines. Also,
fix issues causing failure on Lint.
2014-09-06 09:49:27 -05:00
Rohit Nirmal
debe3999b5 Remove more dead and redundant code. 2014-09-05 23:22:48 -05:00
shuffle2
0576046fdd Merge pull request #972 from Sonicadvance1/fix-intel-windows
Work around Intel's failings with buffer_storage
2014-09-05 11:06:49 -07:00
Fiora
07e0c917c6 Revert "JIT64: optimize CA calculations" 2014-09-05 10:26:30 -07:00
comex
97420c6ec6 Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
shuffle2
a9a6270982 Merge pull request #774 from magcius/texdecode-cleanup
Clean up the TextureDecoder and some related things
2014-09-04 19:37:49 -07:00
Jasper St. Pierre
76b4dbdf28 TextureDecoder: Clean up the code style
For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
0b7bed4a52 TextureDecoder: Simplify how the reference texture decoder works
Instead of having three separate functions and checking the tlutfmt in a
variety of places, just do it once in a helper method. This is already
for the slow path either in our Generic decoder or in our Software
renderer, so it doesn't matter that this is slower.

x64 will continue using the separate functions for speed.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
ea1245d191 TextureDecoder: Pass the TLUT address straight into the texture decoder
This removes the requirement for the TextureDecoder to have access to
global texture memory.
2014-09-04 18:36:57 -07:00
Jasper St. Pierre
fcd4ecc942 TextureDecoder: Add an enum for the TLUT formats
Quick code cleanup. The enum names and values come from libogc.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
32da01edec TextureDecoder: Rearrange header slightly
Put the two Decode APIs together.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
f975307016 TextureDecoder: Add some statics to some of our helper functions
I know these are already inline, but this makes it more clear that
they're helper functions to be used in this file only.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
a8e591dc73 VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software
backend uses its own custom code for sampling. The ARGB path seems to
just be dead code.

Since ARGB and RGBA formats are similar, I don't think this will make
the code more difficult to read or unable to be used as
reference. Somebody who wants to use this code to output ARGB can simply
modify the MakeRGBA function to put the shift at the other end.
2014-09-04 18:36:56 -07:00
Jasper St. Pierre
9438a30384 VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
This pulls all the duplicate code from TextureDecoder_Generic /
TextureDecoder_x64 out and puts it in a common file. Out custom font
used for debugging the texture cache is also pulled out and put in a
common "sfont.inc" file. At some point we should also combine this font
with the other six binary fonts we ship.
2014-09-04 18:36:53 -07:00
skidau
73fc45db68 Merge pull request #967 from skidau/SyncGPU-SaveState
Added the EmuRunningState check to the GPU thread's FIFO loop
2014-09-05 11:24:46 +10:00
Jasper St. Pierre
bfb2c04ace TextureDecoder: Remove unused function
GetPC_TexFormat was never used. It was added in commit d02426a, with the
only user being commented out code. The commented out code was later
removed in 9893122, but the implementation stayed.
2014-09-04 17:32:06 -07:00
Jasper St. Pierre
6682a2fadd TextureDecoder: Fix a RGBA/BGRA copy/paste typo
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.

I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
2014-09-04 17:30:53 -07:00
Jasper St. Pierre
a5297f6da8 PixelEngine: Remove unused AllowIdleSkipping and all references to it 2014-09-04 17:25:59 -07:00
Sonicadvance1
e32b2e1771 Work around Intel's failings with with buffer_storage 2014-09-04 19:03:49 -05:00
Yuriy O'Donnell
d8d9bc8c6c Render: Implemented simple render target pool
This avoids creating and destroying render targets every frame,
which is a significant CPU overhead.

Old render targets are destroyed after 3 frames.
2014-09-04 22:21:06 +02:00
Dolphin Bot
830a03c540 Merge pull request #957 from degasus/frame_skipping
VideoCommon: rewrite frame skipping code
2014-09-04 18:27:19 +02:00
degasus
8b84ddce9a VideoCommon: rewrite frame skipping code 2014-09-04 18:07:39 +02:00
degasus
ef6f6a7fa9 VideoCommon: remove XFReg copy optimization
This code is just ugly and I doubt there is a way that copying twice is faster.
2014-09-04 17:56:17 +02:00
skidau
86db0bf8c3 Added the EmuRunningState check to the GPU thread's FIFO loop so that the GPU thread services any waiting save states. This is needed for games that have the Sync GPU option enabled. 2014-09-04 22:02:21 +10:00
comex
dd5be7c0dc Merge pull request #924 from comex/fifo-command-runnable
Refactor opcode decoding a bit to kill FifoCommandRunnable.
2014-09-02 23:27:30 -04:00
Shawn Hoffman
266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
Fiora
b51aa4fa89 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
comex
608f9bcd67 Refactor opcode decoding a bit to kill FifoCommandRunnable.
Separated out from my gpu-determinism branch by request.  It's not a big
commit; I just like to write long commit messages.

The main reason to kill it is hopefully a slight performance improvement
from avoiding the double switch (especially in single core mode);
however, this also improves cycle calculation, as described below.

- FifoCommandRunnable is removed; in its stead, Decode returns the
number of cycles (which only matters for "sync" GPU mode), or 0 if there
was not enough data, and is also responsible for unknown opcode alerts.

Decode and DecodeSemiNop are almost identical, so the latter is replaced
with a skipped_frame parameter to Decode.  Doesn't mean we can't improve
skipped_frame mode to do less work; if, at such a point, branching on it
has too much overhead (it certainly won't now), it can always be changed
to a template parameter.

- FifoCommandRunnable used a fixed, large cycle count for display lists,
regardless of the contents.  Presumably the actual hardware's processing
time is mostly the processing time of whatever commands are in the list,
and with this change InterpretDisplayList can just return the list's
cycle count to be added to the total.  (Since the calculation for this
is part of Decode, it didn't seem easy to split this change up.)

To facilitate this, Decode also gains an explicit 'end' parameter in
lieu of FifoCommandRunnable's call to GetVideoBufferEndPtr, which can
point to there or to the end of a display list (or elsewhere in
gpu-determinism, but that's another story).  Also, as a small
optimization, InterpretDisplayList now calls OpcodeDecoder_Run rather
than having its own Decode loop, to allow Decode to be inlined (haven't
checked whether this actually happens though).

skipped_frame mode still does not traverse display lists and uses the
old fake value of 45 cycles.  degasus has suggested that this hack is
not essential for performance and can be removed, but I want to separate
any potential performance impact of that from this commit.
2014-09-01 14:35:23 -04:00
Pierre Bourdon
494a60e41b VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00