Commit Graph

277 Commits

Author SHA1 Message Date
NeoBrainX
77dae3496a PixelShaderGen: Cleanups. 2013-04-29 19:52:12 +02:00
NeoBrainX
adab4e37f7 Fix some mistakes from the master merge; some cleanups. 2013-04-29 19:37:32 +02:00
NeoBrainX
5e6b712651 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
2013-04-25 14:05:54 +02:00
Lioncash
8da425b008 Formatting cleanup for VideoCommon.
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
2013-04-24 09:21:54 -04:00
Lioncash
bab9963b00 New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects. 2013-04-17 23:09:55 -04:00
NeoBrainX
e7a5847c30 ShaderGen: Build fix. 2013-04-10 14:44:09 +02:00
NeoBrainX
abde070f63 LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision  154c533e76).
2013-04-10 14:25:18 +02:00
NeoBrainX
ec08914905 Move Shader UID mismatch checking to VideoCommon. 2013-04-10 12:54:22 +02:00
degasus
4c40e70b8a ogl: support glsl120 2013-04-08 14:50:58 +02:00
Lioncash
195336021f Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
2013-04-07 17:11:29 -04:00
Pierre Bourdon
0ca7ea6c3f D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL) 2013-04-07 20:58:48 +02:00
Grant Paul
9f8841e960 Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."
This reverts commit 61c327ba8b.
2013-04-03 21:17:09 -07:00
NeoBrainX
61c327ba8b D3D11: Fix glitched polygon edges when MSAA is enabled. 2013-04-03 18:56:33 +02:00
NeoBrainX
a60e1a3db8 ShaderGen: Remove some TODOs and fix an issue with per pixel lighting. 2013-03-31 23:57:39 +02:00
NeoBrainX
f57b902d33 PixelShaderGen: Cleanups. 2013-03-31 23:53:46 +02:00
NeoBrainX
f6d65a636e ShaderGen: Fix per pixel lighting. 2013-03-31 23:29:33 +02:00
NeoBrainX
2afd892e46 ShaderGen: More interface cleanups. Less wtfs :) 2013-03-29 22:24:49 +01:00
NeoBrainX
e31c2aa601 ShaderGen: Cleanup uid data writing. 2013-03-29 21:53:57 +01:00
NeoBrainX
9eccd56ef0 PixelShaderGen: Some cleanups. 2013-03-29 20:59:03 +01:00
NeoBrainX
3c02f227db PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).
ShaderGen: Replace typeid usage with more general code.
2013-03-29 20:35:31 +01:00
NeoBrainX
f2a8fbb314 PixelShaderGen: Slightly reduce the number of redundant shader compilations. 2013-03-29 14:54:13 +01:00
Rodolfo Bogado
c743e75d92 fixes for my last commit 2013-03-29 00:41:36 -03:00
Rodolfo Bogado
40d919b352 Implement dual source blending to avoid unneeded alpha pass.
this implementation does not work in windows xp (sorry no support for dual source blending there).
this should improve speed on older hardware or in newer hardware using super sampling.
disable partial fix for 4x supersampling as I'm interested in knowing the original issue with the implementation to fix it correctly.
remove the deprecation label from the plugin while I'm working on it.
2013-03-28 20:08:51 -03:00
NeoBrainX
a171525df6 Fix Windows crash. 2013-03-27 01:33:27 +01:00
NeoBrainX
364a5093d9 ShaderGenCommon: Replace the GenOutput enum by using typeid instead. 2013-03-26 23:21:08 +01:00
NeoBrainX
3253603ae7 Merge 'master' into shader-uids-awesome.
Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
2013-03-26 22:21:19 +01:00
NeoBrainX
30f1a4b4fe Partially revert "Now CG plays nice with this new stuff."
This reverts commit 3943840d5c.

Suppport for old GLSL versions has been dropped, so to make things less ugly we can use a structure for lights again.
2013-03-26 19:36:59 +01:00
lioncash
edd9d0e0ef Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
Not planning to touch Core since it's the most actively changed part of the project.
2013-03-19 21:51:12 -04:00
degasus
6962929356 GLSL: fix nfs-hp2 2013-03-15 23:32:01 +01:00
Ryan Houdek
8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
NeoBrainX
203b1748a3 PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation. 2013-03-15 01:01:00 +01:00
degasus
a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
degasus
642eab92bc disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
Jordan Woyak
dea1e2827d Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
degasus
c86b892f95 Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
This reverts commit 4653adecf1.

Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
degasus
0a05fcade4 fix glsl compilation error on intel 2013-02-22 12:19:52 +01:00
degasus
d9adc26332 real Star Fox fix 2013-02-22 12:14:39 +01:00
degasus
e270c8b153 fix Star Fox 2013-02-22 09:54:19 +01:00
degasus
d0e8217714 remove intel pixel shader hack
did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
degasus
4653adecf1 remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords 2013-02-17 22:37:00 +01:00
degasus
334bd52f2c NaNs handling in pixel shader 2013-02-15 15:46:31 +01:00
degasus
0325e37bfb merge glsl headers into one place 2013-02-13 21:34:48 +01:00
degasus
dae1226e1b workaround for division by zero on fog calculation 2013-02-07 02:21:30 +01:00
NeoBrainX
76148a52b8 Fix a few other things 2013-01-28 22:51:15 +01:00
NeoBrainX
0fdeb81038 Add some code for generating a shader constant usage profile. 2013-01-28 22:15:23 +01:00
NeoBrainX
700cce9588 More work on making new pixel shader uids work 2013-01-28 22:10:07 +01:00
NeoBrainX
67be1e939a PixelShaderGen: Some more work... 2013-01-28 21:59:49 +01:00
NeoBrainX
8902c6e38b Some cleanups, add more fields to pixel shader uid. 2013-01-28 21:56:27 +01:00
NeoBrainX
b519d37128 Move new lighting shader uids to LightingShaderGen.h 2013-01-28 21:52:03 +01:00
NeoBrainX
dc0f470215 Added new shader cache uids for pixel shader gen. 2013-01-28 21:44:39 +01:00