Commit Graph

1078 Commits

Author SHA1 Message Date
LPFaint99
a0d6d68243 sysconf SetArayData use the minimum of the buffersize or the dataLength 2012-02-01 00:04:18 -08:00
calc84maniac
79ca43226c Added SHRD/SHLD x86 emitters, further optimized srawx 2012-01-09 00:10:13 -05:00
nitsuja
31ff1907a4 added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
nitsuja
9ab69febe5 fix for stack corruption caused by certain DSP LLE JIT ABI calls.
if you were getting crashes or freezes as a result of using the "DSP LLE on Thread" option, this might fix that.
2012-01-07 20:46:41 -08:00
calc84maniac
5a15d58964 Added emitters for BT/BTR/BTS/BTC x86 instructions, optimized extended arithmetic PowerPC instructions 2012-01-05 22:36:27 -05:00
nitsuja
39613a95a8 initialize the uninitialized 2012-01-04 01:36:09 -08:00
nitsuja
81a1efab8e fixed an issue where the CPU sometimes single-steps an extra time after pausing 2012-01-04 01:33:38 -08:00
skidau
b9547a07f5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
skidau
69b2d4ddc1 Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
To use the native code handler, place the kenobiwii.bin file into the Sys directory.  Dolphin will silently fall-back to the emulated code handler if the file is not there.

Fixes issue 4561.
2012-01-03 01:24:14 -05:00
Pierre Bourdon
59e93bff78 Fix a crash at startup with Dolphin on Linux compiled in debug mode
Use the clobber list instead of the stack to save rbx when executing the cpuid
instruction with inline assembly. This avoids breaking GCC assumptions about
the stack pointer location.
2012-01-02 00:59:37 +01:00
nitsuja
f0d7b8122f increased fault tolerance of shader cache files.
more specifically: if the emulator stops unexpectedly, it is quite possible that one of the shader cache files will have some bytes near the end that never got their values filled in. this change adds an index number at the end of each entry as extra verification that the entry is valid, so that invalid entries can be ignored (and eventually overwritten) instead of causing crashes.
2012-01-01 14:28:20 -08:00
skidau
1df7af35e9 Reset errno to zero before testing it after the strtoul call. Fixes issue 5078. 2011-12-29 12:05:36 +11:00
LPFaint99
de4e3e7462 add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
nitsuja
c68c8c388c made savestate loads less fragile by adding some markers and rolling back on a mismatch.
This should make it so if you try to load an incompatible save, it simply doesn't load, instead of crashing dolphin. (I can't guarantee no crash but it's much less likely now)
2011-12-18 00:22:06 -08:00
Maarten ter Huurne
ed1bfdf293 Merge branch 'cmake-osx2' 2011-12-17 16:30:02 +01:00
Maarten ter Huurne
27bda2c054 Fixed range check on TryParse() for u32, again.
The code from 748be364e5 incorrectly accepted -0x100000000 on x86_64.

Also if ERANGE is returned by strtoul(), reject the parsed value regardless
of what that value is. This fixes invalid values being returned when compiling
with Visual C++. Thanks to "cotton" for testing this.
2011-12-13 02:08:34 +01:00
Maarten ter Huurne
ee5a29e6f2 For CPUID, save EBX on the stack instead of in a register.
This fixes GCC running out of registers when compiling for x86
in release mode.

Thanks to kiesel.
2011-12-12 02:14:56 +01:00
Maarten ter Huurne
7423c74deb Force the "ebx" argument to be mapped to a register (not necessarily EBX).
Fixes crash on x86 under OS X.
Thanks to kiesel for the fix and to shuffle2 for remembering the problem.
2011-12-12 00:43:23 +01:00
Shawn Hoffman
b0ffa72e37 Merge branch 'large-mram' 2011-12-10 18:48:35 -08:00
Maarten ter Huurne
748be364e5 Fixed range check on TryParse() for u32.
On x86-64, "unsigned long" is 64 bits wide, so it is possible for a number
to not trigger a range error on strtoul() but still not fit inside an u32.
An extra check is added to ensure that 32-bit and 64-bit builds will accept
the same numbers.
2011-12-02 02:24:43 +01:00
Maarten ter Huurne
29865e6366 Avoid virtual memory range collision between JIT and emulated RAM.
Passing MAP_FIXED to mmap causes already mapped pages in the requested
region to be replaced. On Mac OS X this caused pages for JIT-generatd
code to appear in the memory range previously auto-allocated for the RAM
of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used
there instead of MAP_FIXED.

The solution is to not use MAP_FIXED, but instead rely on the OS honoring
the hinted address which is below 4 GB: we don't need an exact match,
just a low address.
2011-11-30 00:37:57 +01:00
Shawn Hoffman
b62cac2ca9 Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE. 2011-11-27 19:52:05 -08:00
Shawn Hoffman
d8def74dd1 add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
Jordan Woyak
d3e639a397 fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
NeoBrainX
0e1383b788 Bump disk cache version. 2011-09-29 22:55:28 +02:00
NeoBrainX
81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
NeoBrainX
5dcb212fc7 Fix Windows build. 2011-09-29 23:32:38 +02:00
NeoBrainX
8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX
b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
NeoBrainX
349a3ae91d Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids 2011-09-08 02:14:18 +02:00
NeoBrainX
6c7bda6851 Various fixes and cleanups. 2011-09-08 02:09:44 +02:00
NeoBrainX
3939f9595a Add runtime checks to make sure we aren't overoptimizing the pixel shader cache. 2011-09-07 21:15:09 +02:00
Shawn Hoffman
95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Shawn
7f56842a79 fixup scons (osx) to generate scmrev.h and build.
hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
Jordan Woyak
1528c95fe9 Remove hash from revision description for cmake and windows. 2011-08-22 20:06:17 -05:00
Jordan Woyak
6a80b9989a remove hash from rev description 2011-08-22 13:11:45 -05:00
Jordan Woyak
a910f97c39 minor cleanup of make_scmrev.h.js 2011-08-22 13:11:42 -05:00
Shawn Hoffman
cdaa5ea5d2 make sure the jscript is actually executed at build time 2011-08-21 20:00:30 -07:00
Shawn Hoffman
82dfee1642 make_scmrev.h.js needs to compare the full file instead of just the HEAD hash.
remove refs to deleted files from Common project
2011-08-21 19:53:09 -07:00
Shawn Hoffman
fc12633055 Make the jscript for writing out scmrev.h work on windows.
Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak
e8fe15c3f7 Make titlebar and about dialog fancy for cmake build.
Windows needs fixing.
2011-08-21 17:43:05 -05:00
Shawn Hoffman
6bc81f5ac4 git compat:
add git support to cmake and make_svnrev.h.js
add .gitignore
2011-08-14 13:17:57 -07:00
Shawn Hoffman
82b635b799 vs2010: build dsptool again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17 08:38:08 +00:00
Glenn Rice
b853d7de3d Oops. Forgot to add the CriticalAlert definitions for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7679 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 16:50:54 +00:00
Glenn Rice
a5a45992ad Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Shawn Hoffman
2b9b4a3306 Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7672 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-09 21:00:30 +00:00
pierre
383d12185f JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled
Fixes asserts triggering in WriteRex with 32bits.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7656 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 19:17:53 +00:00
pierre
6cdb40a194 JIT: Add support for memory accesses with scaled index register but without base register
This is mostly useful for removing SHLs by constant 1, 2, 3, which this
commit implements in one place.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7652 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-29 22:40:01 +00:00
Shawn Hoffman
2309e36b28 Revert changes made for 3.0 release 2011-08-20 14:05:43 -07:00
NeoBrainX
35d1599724 Tag Dolphin 3.0
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7615 8ced0084-cf51-0410-be5f-012b33b47a6e

3.0: Removed SVNRevGen stuff; changed revision string to 3.0; Removed installer since it was vastly outdated; Bumped CMake major version to 3

git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7616 8ced0084-cf51-0410-be5f-012b33b47a6e

3.0: Add the languages which were chosen to be release-worthy.
Uhm, unless I forgot something important, I guess we can declare 3.0 as officially released now and stuff. Cheers ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7617 8ced0084-cf51-0410-be5f-012b33b47a6e

3.0: Fix SCons build

git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7627 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 23:11:12 +00:00