Commit Graph

249 Commits

Author SHA1 Message Date
degasus
f511e539c2 VideoSW: Use Zero for undefined colors. 2015-12-06 12:39:18 +01:00
degasus
d28c9ae354 VideoSW: Wipe output vertices
They shall be overwritten afterwards.
2015-12-02 21:37:12 +01:00
Markus Wick
4d3d947efc Merge pull request #3157 from degasus/videosw3
VideoSW: Wipe alpha on bypass EFB
2015-10-17 12:02:55 +02:00
flacs
d85344bd58 Merge pull request #3155 from degasus/videosw
VideoSW: Split up OGL window handling
2015-10-17 04:56:44 +02:00
Lioncash
b5b304cff2 VertexShaderManager: Get rid of float pointer casts 2015-10-15 23:34:54 -04:00
degasus
b69bff0690 VideoSW: Use OpenGL Core context 2015-10-14 00:13:54 +02:00
degasus
61c3a0d9e4 VideoSW: Split up OGL window handling
This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
2015-10-14 00:13:54 +02:00
Tillmann Karras
9f8981c7c0 VertexLoaderUtils: remove simple wrapper functions 2015-10-11 23:40:50 +02:00
Tillmann Karras
0f1b287402 Misc. style fixes 2015-10-10 17:44:42 +02:00
degasus
d4e447555e VideoSW: Wipe alpha on bypass EFB
Alpha must not be displayed.
2015-10-10 11:45:39 +02:00
shuffle2
81414b4fa2 Merge pull request #3076 from void-ghost/stereo3d_presets
Stereo3d presets
2015-10-03 18:10:23 -07:00
Lioncash
a10be26972 Tev: Don't savestate Zero16
It's an array of zeroes. There's no need.
2015-09-30 19:45:50 -04:00
Lioncash
c6678687b0 ChunkFile: Provide additional helpers for C-style arrays
Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
2015-09-30 19:45:46 -04:00
Lioncash
1d42db2439 Common: Move NonCopyable to its own header 2015-09-26 18:50:35 -04:00
ghost
07e4b4f7c4 VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
2015-09-22 09:47:19 +03:00
Scott Mansell
95f3c956a8 Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
degasus
be16901ae1 VideoSW: Don't raise a PanicAlert because of indices
It's not panic, it may just render wrong. And this case seems to happen often.
2015-09-20 13:13:47 +02:00
degasus
c976e14277 GLInterface: Fix VideoSW on linux + OSX (v2)
Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.

v2: Fix AGL profile selection.
2015-09-19 13:22:55 +02:00
Markus Wick
a7e9a154a5 Revert "GLInterface: Fix VideoSW on linux + OSX" 2015-09-18 13:40:09 +02:00
degasus
baf09c3af6 VideoSW: Remove unused function 2015-09-17 19:44:44 +02:00
flacs
e4dfb2f6bf Merge pull request #3054 from degasus/master
GLInterface: Fix VideoSW on linux + OSX
2015-09-17 19:21:16 +02:00
degasus
3b5b80bf3c VideoSW: Drop SW bbox code
The hardware backends don't use this shared code any more, and it's not needed for video sw either. So this was just dead code.
2015-09-17 18:21:37 +02:00
degasus
e3e0399af2 VideoSW: Drop HwRasterizer
I don't remember it being working, and nobody cares about performance of videosw.
2015-09-17 18:21:37 +02:00
degasus
48279c1840 GLInterface: Fix VideoSW on linux + OSX
Our Video Software backend isn't OpenGL Core compatible, so we need a flag to alloc a compatible one.
2015-09-17 17:52:56 +02:00
Lioncash
a94300dd86 Rasterizer: Use multiplication instead of shifts in DrawTriangleFrontFace
The left-hand-side is negative at some point which is considered undefined by the standard.
2015-09-17 01:46:29 -04:00
Lioncash
b9e360df7b MathUtil: Convert Clamp into a constexpr function 2015-09-12 01:18:28 -04:00
Lioncash
633be0387d General: Remove unimplemented function prototypes 2015-09-05 22:01:07 -04:00
Shawn Hoffman
aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Markus Wick
6004ecc521 Merge pull request #2920 from rohit-n/build-pch
Fix building with PCH disabled.
2015-08-28 23:08:24 +02:00
Rohit Nirmal
6252d2d71a Fix building with PCH disabled. 2015-08-28 14:13:28 -05:00
Lioncash
e787501528 Vec3: Simplify operator== code 2015-08-28 14:46:40 -04:00
Lioncash
bb27f80a65 Vec3: Remove a memset call on the this pointer 2015-08-28 14:10:07 -04:00
Tillmann Karras
c9af7def28 Fix some warnings 2015-06-23 21:11:56 +02:00
degasus
c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
Jules Blok
d5788f75a3 Merge pull request #2533 from degasus/syncgpu
Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
NanoByte011
59f273696a VideoSW: refactor shared lighting attenuation function
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00
NanoByte011
06d1b8c63a VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
2015-06-08 23:20:27 +02:00
degasus
d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
Scott Mansell
7df6982973 Add a dirty flag for arraybases.
Only loop through and call getPointers when something has actually
changed.
Worth about 2-4% speedup un SMG over the previous commit.
2015-05-30 04:39:48 +12:00
Scott Mansell
f57517f1a0 Clean up cached_arraybases. Update VideoSW to new scheme.
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
2015-05-30 04:09:27 +12:00
Rohit Nirmal
c59bfd2b7f Fix building with PCH disabled. 2015-05-26 22:44:51 -05:00
Ryan Houdek
69963dc4b0 Merge pull request #2274 from degasus/disable_bbox
Disable bbox
2015-05-25 08:46:12 -04:00
Tillmann Karras
30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Tillmann Karras
268f52e054 Add missing license headers 2015-05-25 13:11:47 +02:00
degasus
6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
Markus Wick
ad9dae30a8 Merge pull request #2410 from lioncash/swatomic
Software: Convert most volatile variables to atomics
2015-05-22 14:11:16 +02:00
Jules Blok
ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
Lioncash
26a3eaf959 Software: Convert most volatile variables to atomics 2015-05-14 12:33:19 -04:00
degasus
b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00