# -*- python -*- import os import sys # TODO: how do we use it in help? name="Dolphin" version="SVN" description="A wii/gamecube emulator" license="GPL v2" warnings = [ 'all', 'write-strings', 'shadow', 'pointer-arith', 'packed', 'no-conversion', ] compileFlags = [ '-fno-exceptions', '-fno-strict-aliasing', '-msse2', '-fvisibility=hidden', # '-fomit-frame-pointer' ] cppDefines = [ ( '_FILE_OFFSET_BITS', 64), '_LARGEFILE_SOURCE', 'GCC_HASCLASSVISIBILITY', ] if sys.platform == 'darwin': compileFlags += [ '-I/opt/local/include' ] include_paths = [ '../../../Core/Common/Src', '../../../Core/DiscIO/Src', '../../../PluginSpecs', '../../../', '../../../Core/Core/Src', '../../../Core/DebuggerWX/src', '../../../../Externals/Bochs_disasm', '../../../../Externals/LZO', '../../../Core/VideoCommon/Src', ] dirs = [ 'Source/Core/Common/Src', 'Externals/Bochs_disasm', 'Externals/LZO', 'Source/Core/Core/Src', 'Source/Core/DiscIO/Src', 'Source/Core/DebuggerWX/src', 'Source/Core/VideoCommon/Src', 'Source/Plugins/Plugin_VideoOGL/Src', 'Source/Plugins/Plugin_DSP_HLE/Src', 'Source/Plugins/Plugin_DSP_LLE/Src', 'Source/Plugins/Plugin_PadSimple/Src', 'Source/Plugins/Plugin_nJoy_SDL/Src', 'Source/Plugins/Plugin_Wiimote_Test/Src', 'Source/Core/DolphinWX/Src', ] builders = {} if sys.platform == 'darwin': from plistlib import writePlist def createPlist(target, source, env): properties = {} for srcNode in source: properties.update(srcNode.value) for dstNode in target: writePlist(properties, str(dstNode)) builders['Plist'] = Builder(action = createPlist) lib_paths = include_paths # handle command line options vars = Variables('custom.py') vars.AddVariables( BoolVariable('verbose', 'Set for compilation line', False), BoolVariable('debug', 'Set for debug build', False), BoolVariable('lint', 'Set for lint build (extra warnings)', False), BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False), EnumVariable('flavor', 'Choose a build flavor', 'release', allowed_values=('release', 'devel', 'debug'), ignorecase=2) ) #compileFlags += [ '-W' + warning for warning in warnings ] env = Environment( CC = 'gcc', CXX = 'g++', CPPPATH = include_paths, LIBPATH = lib_paths, variables = vars, ENV = { 'PATH' : os.environ['PATH'], 'HOME' : os.environ['HOME'] }, BUILDERS = builders, DESCRIPTION = description, SUMMARY = description, LICENSE = license, NAME = name, VERSION = version, ) # verbose compile if not env['verbose']: env['CCCOMSTR'] = "Compiling $TARGET" env['CXXCOMSTR'] = "Compiling $TARGET" env['ARCOMSTR'] = "AR $TARGET" env['LINKCOMSTR'] = "Linking $TARGET" # build falvuor flavour = ARGUMENTS.get('flavor') if (flavour == 'debug'): compileFlags.append('-g') cppDefines.append('LOGGING') else: compileFlags.append('-O3') # more warnings if env['lint']: warnings.append('error') warnings.append('unreachable-code') warnings.append('float-equal') # add the warnings to the compile flags compileFlags += [ '-W' + warning for warning in warnings ] env['CCFLAGS'] = compileFlags env['CXXFLAGS'] = compileFlags + [ '-fvisibility-inlines-hidden' ] env['CPPDEFINES'] = cppDefines # handling wx flags CCFLAGS should be created before # TODO: add version check if not env['nowx']: env.ParseConfig('wx-config --cflags --libs') #get sdl stuff env.ParseConfig("sdl-config --cflags --libs") # lib ao (needed for sound plugins) env.ParseConfig("pkg-config --cflags --libs ao") Export('env') # print a nice progress indication when not compiling Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5) # die on unknown variables unknown = vars.UnknownVariables() if unknown: print "Unknown variables:", unknown.keys() Exit(1) # generate help Help(vars.GenerateHelpText(env)) for subdir in dirs: SConscript( subdir + os.sep + 'SConscript', duplicate = 0 )