dolphin/Source
Scott Mansell 03f2c9648d Shader UID change: Only store the two bits of components we need.
This frees up 21 bits and allows us to shorten the UID struct by an entire
32 bits.

It's not strictly needed (as it's encoded into the length) but I added a
bit for per-pixel lighiting to make my life easier in the following
commits.
2016-06-26 16:13:19 +12:00
..
Android Undo some comment formatting changes from b5104a7 2016-06-25 18:07:10 +02:00
Core Shader UID change: Only store the two bits of components we need. 2016-06-26 16:13:19 +12:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests Null: Create Visual Studio project file. 2016-06-25 22:40:23 +02:00
VSProps Windows: Don't include Externals\curl\lib\ everywhere 2016-06-21 10:58:50 +02:00
.clang-format Add new clang-format config. 2016-06-24 10:41:05 +02:00
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln NullVideo: Fix up Visual studio solution. 2016-06-26 14:30:14 +12:00