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10f7674651
Now that we've extracted all of the stateless functions that can be hidden, it's time to make the index generator a regular class with active data members. This can just be a member that sits within the vertex manager base class. By deglobalizing the state of the index generator we also get rid of the wonky dual-initializing that was going on within the OpenGL backend. Since the renderer is always initialized before the vertex manager, we now only call Init() once throughout the execution lifecycle. |
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D3D | ||
D3D12 | ||
D3DCommon | ||
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OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |