dolphin/Source
mahdihijazi 136e835fb4 [Android] Support restore emulator state after the emulation screen is killed
1) Most of the times the native heap is kept around even after the activity
is killed, we can ask the native code if it is still running and resume
the emulation if that is the case.

2) In case the native heap is freed and the emulation can't resume we used
a temporary state to load on the game boot.

I couldn't find a way to test this, if you want to test this schnario,
add this block to EmulationFragment.

public void onDestroy()
{
	stopEmulation();
	super.onDestroy();
}

onDestroy is only called if the acivity killed by the OS and not be rotation
change whihch in this case will make sure to kill the emulation and start
again when the activiy is re-created.
2017-12-28 23:50:25 +01:00
..
Android [Android] Support restore emulator state after the emulation screen is killed 2017-12-28 23:50:25 +01:00
Core Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMake: don't use -std=c++1z 2017-09-27 16:06:15 -07:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00