dolphin/Source/Core/VideoBackends/D3D12/D3D12.vcxproj

106 lines
4.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{570215B7-E32F-4438-95AE-C8D955F9FCA3}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ForcedIncludeFiles />
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<ForcedIncludeFiles />
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="D3DBase.cpp" />
<ClCompile Include="D3DCommandListManager.cpp" />
<ClCompile Include="D3DDescriptorHeapManager.cpp" />
<ClCompile Include="D3DQueuedCommandList.cpp" />
<ClCompile Include="D3DShader.cpp" />
<ClCompile Include="D3DState.cpp" />
<ClCompile Include="D3DStreamBuffer.cpp" />
<ClCompile Include="D3DTexture.cpp" />
<ClCompile Include="D3DUtil.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="PSTextureEncoder.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="ShaderCache.cpp" />
<ClCompile Include="ShaderConstantsManager.cpp" />
<ClCompile Include="StaticShaderCache.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="XFBEncoder.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="D3DBase.h" />
<ClInclude Include="D3DCommandListManager.h" />
<ClInclude Include="D3DDescriptorHeapManager.h" />
<ClInclude Include="D3DQueuedCommandList.h" />
<ClInclude Include="D3DShader.h" />
<ClInclude Include="D3DState.h" />
<ClInclude Include="D3DStreamBuffer.h" />
<ClInclude Include="D3DTexture.h" />
<ClInclude Include="D3DUtil.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PSTextureEncoder.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="ShaderCache.h" />
<ClInclude Include="ShaderConstantsManager.h" />
<ClInclude Include="StaticShaderCache.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="XFBEncoder.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>