dolphin/Source/Plugins
2009-02-22 05:21:54 +00:00
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Plugin_DSP_HLE Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function. 2009-02-22 04:24:53 +00:00
Plugin_DSP_LLE The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Plugin_nJoy_SDL Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function. 2009-02-22 04:24:53 +00:00
Plugin_nJoy_Testing Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
Plugin_PadSimple Rerecording and nJoy: Copied the recording functions to nJoy 2009-02-18 23:26:16 +00:00
Plugin_PadSimpleEvnt Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings. 2009-02-17 22:48:16 +00:00
Plugin_VideoDX9 naming conventions... 2009-02-22 03:49:50 +00:00
Plugin_VideoOGL OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least. 2009-02-22 05:21:54 +00:00
Plugin_Wiimote Move the message display thing out of Render.cpp 2009-02-21 12:53:10 +00:00