dolphin/Source/Core/DiscIO/VolumeWiiCrypted.cpp
JosJuice 2ce9281f77 Don't show FST size in game properties
Normal users don't care about it. In fact, people care so
little about it that the Wii implementation of it was broken
starting from when it was implemented (eb65601) to 7 years
later (e0a47c1), apparently without anyone reporting it.
2017-06-04 14:20:20 +02:00

407 lines
12 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DiscIO/VolumeWiiCrypted.h"
#include <algorithm>
#include <cstddef>
#include <cstring>
#include <map>
#include <mbedtls/aes.h>
#include <mbedtls/sha1.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
constexpr u64 PARTITION_DATA_OFFSET = 0x20000;
CVolumeWiiCrypted::CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader)
: m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE), m_last_decrypted_block(-1)
{
_assert_(m_pReader);
// Get tickets, TMDs, and decryption keys for all partitions
for (u32 partition_group = 0; partition_group < 4; ++partition_group)
{
u32 number_of_partitions;
if (!m_pReader->ReadSwapped(0x40000 + (partition_group * 8), &number_of_partitions))
continue;
u32 read_buffer;
if (!m_pReader->ReadSwapped(0x40000 + (partition_group * 8) + 4, &read_buffer))
continue;
const u64 partition_table_offset = (u64)read_buffer << 2;
for (u32 i = 0; i < number_of_partitions; i++)
{
// Read the partition offset
if (!m_pReader->ReadSwapped(partition_table_offset + (i * 8), &read_buffer))
continue;
const u64 partition_offset = (u64)read_buffer << 2;
// Set m_game_partition if this is the game partition
if (m_game_partition == PARTITION_NONE)
{
u32 partition_type;
if (!m_pReader->ReadSwapped(partition_table_offset + (i * 8) + 4, &partition_type))
continue;
if (partition_type == 0)
m_game_partition = Partition(partition_offset);
}
// Read ticket
std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
if (!m_pReader->Read(partition_offset, ticket_buffer.size(), ticket_buffer.data()))
continue;
IOS::ES::TicketReader ticket{std::move(ticket_buffer)};
if (!ticket.IsValid())
continue;
// Read TMD
u32 tmd_size = 0;
u32 tmd_address = 0;
if (!m_pReader->ReadSwapped(partition_offset + 0x2a4, &tmd_size))
continue;
if (!m_pReader->ReadSwapped(partition_offset + 0x2a8, &tmd_address))
continue;
tmd_address <<= 2;
if (!IOS::ES::IsValidTMDSize(tmd_size))
{
// This check is normally done by ES in ES_DiVerify, but that would happen too late
// (after allocating the buffer), so we do the check here.
PanicAlert("Invalid TMD size");
continue;
}
std::vector<u8> tmd_buffer(tmd_size);
if (!m_pReader->Read(partition_offset + tmd_address, tmd_size, tmd_buffer.data()))
continue;
IOS::ES::TMDReader tmd{std::move(tmd_buffer)};
// Get the decryption key
const std::vector<u8> key = ticket.GetTitleKey();
if (key.size() != 16)
continue;
std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
// We've read everything. Time to store it! (The reason we don't store anything
// earlier is because we want to be able to skip adding the partition if an error occurs.)
const Partition partition(partition_offset);
m_partition_keys[partition] = std::move(aes_context);
m_partition_tickets[partition] = std::move(ticket);
m_partition_tmds[partition] = std::move(tmd);
}
}
}
CVolumeWiiCrypted::~CVolumeWiiCrypted()
{
}
bool CVolumeWiiCrypted::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer,
const Partition& partition) const
{
if (partition == PARTITION_NONE)
return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
// Get the decryption key for the partition
auto it = m_partition_keys.find(partition);
if (it == m_partition_keys.end())
return false;
mbedtls_aes_context* aes_context = it->second.get();
std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
while (_Length > 0)
{
// Calculate offsets
u64 block_offset_on_disc =
partition.offset + PARTITION_DATA_OFFSET + _ReadOffset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
u64 data_offset_in_block = _ReadOffset % BLOCK_DATA_SIZE;
if (m_last_decrypted_block != block_offset_on_disc)
{
// Read the current block
if (!m_pReader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data()))
return false;
// Decrypt the block's data.
// 0x3D0 - 0x3DF in read_buffer will be overwritten,
// but that won't affect anything, because we won't
// use the content of read_buffer anymore after this
mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0],
&read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data);
m_last_decrypted_block = block_offset_on_disc;
// The only thing we currently use from the 0x000 - 0x3FF part
// of the block is the IV (at 0x3D0), but it also contains SHA-1
// hashes that IOS uses to check that discs aren't tampered with.
// http://wiibrew.org/wiki/Wii_Disc#Encrypted
}
// Copy the decrypted data
u64 copy_size = std::min(_Length, BLOCK_DATA_SIZE - data_offset_in_block);
memcpy(_pBuffer, &m_last_decrypted_block_data[data_offset_in_block],
static_cast<size_t>(copy_size));
// Update offsets
_Length -= copy_size;
_pBuffer += copy_size;
_ReadOffset += copy_size;
}
return true;
}
std::vector<Partition> CVolumeWiiCrypted::GetPartitions() const
{
std::vector<Partition> partitions;
for (const auto& pair : m_partition_keys)
partitions.push_back(pair.first);
return partitions;
}
Partition CVolumeWiiCrypted::GetGamePartition() const
{
return m_game_partition;
}
std::optional<u64> CVolumeWiiCrypted::GetTitleID(const Partition& partition) const
{
const IOS::ES::TicketReader& ticket = GetTicket(partition);
if (!ticket.IsValid())
return {};
return ticket.GetTitleId();
}
const IOS::ES::TicketReader& CVolumeWiiCrypted::GetTicket(const Partition& partition) const
{
auto it = m_partition_tickets.find(partition);
return it != m_partition_tickets.end() ? it->second : INVALID_TICKET;
}
const IOS::ES::TMDReader& CVolumeWiiCrypted::GetTMD(const Partition& partition) const
{
auto it = m_partition_tmds.find(partition);
return it != m_partition_tmds.end() ? it->second : INVALID_TMD;
}
u64 CVolumeWiiCrypted::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
{
if (partition == PARTITION_NONE)
return offset;
return partition.offset + PARTITION_DATA_OFFSET + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
(offset % BLOCK_DATA_SIZE);
}
std::string CVolumeWiiCrypted::GetGameID(const Partition& partition) const
{
char ID[6];
if (!Read(0, 6, (u8*)ID, partition))
return std::string();
return DecodeString(ID);
}
Region CVolumeWiiCrypted::GetRegion() const
{
u32 region_code;
if (!m_pReader->ReadSwapped(0x4E000, &region_code))
return Region::UNKNOWN_REGION;
return static_cast<Region>(region_code);
}
Country CVolumeWiiCrypted::GetCountry(const Partition& partition) const
{
u8 country_byte;
if (!ReadSwapped(3, &country_byte, partition))
return Country::COUNTRY_UNKNOWN;
const Region region = GetRegion();
if (RegionSwitchWii(country_byte) != region)
return TypicalCountryForRegion(region);
return CountrySwitch(country_byte);
}
std::string CVolumeWiiCrypted::GetMakerID(const Partition& partition) const
{
char makerID[2];
if (!Read(0x4, 0x2, (u8*)&makerID, partition))
return std::string();
return DecodeString(makerID);
}
u16 CVolumeWiiCrypted::GetRevision(const Partition& partition) const
{
u8 revision;
if (!ReadSwapped(7, &revision, partition))
return 0;
return revision;
}
std::string CVolumeWiiCrypted::GetInternalName(const Partition& partition) const
{
char name_buffer[0x60];
if (Read(0x20, 0x60, (u8*)&name_buffer, partition))
return DecodeString(name_buffer);
return "";
}
std::map<Language, std::string> CVolumeWiiCrypted::GetLongNames() const
{
std::unique_ptr<IFileSystem> file_system(CreateFileSystem(this, GetGamePartition()));
if (!file_system)
return {};
std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C);
opening_bnr.resize(size);
return ReadWiiNames(opening_bnr);
}
std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
{
*width = 0;
*height = 0;
const std::optional<u64> title_id = GetTitleID(GetGamePartition());
if (!title_id)
return std::vector<u32>();
return GetWiiBanner(width, height, *title_id);
}
std::string CVolumeWiiCrypted::GetApploaderDate(const Partition& partition) const
{
char date[16];
if (!Read(0x2440, 0x10, (u8*)&date, partition))
return std::string();
return DecodeString(date);
}
Platform CVolumeWiiCrypted::GetVolumeType() const
{
return Platform::WII_DISC;
}
u8 CVolumeWiiCrypted::GetDiscNumber(const Partition& partition) const
{
u8 disc_number = 0;
ReadSwapped(6, &disc_number, partition);
return disc_number;
}
BlobType CVolumeWiiCrypted::GetBlobType() const
{
return m_pReader->GetBlobType();
}
u64 CVolumeWiiCrypted::GetSize() const
{
return m_pReader->GetDataSize();
}
u64 CVolumeWiiCrypted::GetRawSize() const
{
return m_pReader->GetRawSize();
}
bool CVolumeWiiCrypted::CheckIntegrity(const Partition& partition) const
{
// Get the decryption key for the partition
auto it = m_partition_keys.find(partition);
if (it == m_partition_keys.end())
return false;
mbedtls_aes_context* aes_context = it->second.get();
// Get partition data size
u32 partSizeDiv4;
m_pReader->Read(partition.offset + 0x2BC, 4, (u8*)&partSizeDiv4);
u64 partDataSize = (u64)Common::swap32(partSizeDiv4) * 4;
u32 nClusters = (u32)(partDataSize / 0x8000);
for (u32 clusterID = 0; clusterID < nClusters; ++clusterID)
{
u64 clusterOff = partition.offset + PARTITION_DATA_OFFSET + (u64)clusterID * 0x8000;
// Read and decrypt the cluster metadata
u8 clusterMDCrypted[0x400];
u8 clusterMD[0x400];
u8 IV[16] = {0};
if (!m_pReader->Read(clusterOff, 0x400, clusterMDCrypted))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", clusterID);
return false;
}
mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, 0x400, IV, clusterMDCrypted, clusterMD);
// Some clusters have invalid data and metadata because they aren't
// meant to be read by the game (for example, holes between files). To
// try to avoid reporting errors because of these clusters, we check
// the 0x00 paddings in the metadata.
//
// This may cause some false negatives though: some bad clusters may be
// skipped because they are *too* bad and are not even recognized as
// valid clusters. To be improved.
bool meaningless = false;
for (u32 idx = 0x26C; idx < 0x280; ++idx)
if (clusterMD[idx] != 0)
meaningless = true;
if (meaningless)
continue;
u8 clusterData[0x7C00];
if (!Read((u64)clusterID * 0x7C00, 0x7C00, clusterData, partition))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", clusterID);
return false;
}
for (u32 hashID = 0; hashID < 31; ++hashID)
{
u8 hash[20];
mbedtls_sha1(clusterData + hashID * 0x400, 0x400, hash);
// Note that we do not use strncmp here
if (memcmp(hash, clusterMD + hashID * 20, 20))
{
WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", clusterID,
hashID);
return false;
}
}
}
return true;
}
} // namespace