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![]() This makes it so we don't need to do some dumb casting from float to integer in our shaders. Only tested in OpenGL, needs to be tested in D3D. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |