dolphin/Source
Stenzek 4b96db8fc9 OGL: Don't leave staging texture buffer bound after mapping
This could cause glReadPixels() calls which assume no buffer is bound
(e.g. CPU EFB access) to fail. The problem was limited to devices which
don't support persistent mapping, as the map path is not otherwise.
2018-02-09 01:15:27 +10:00
..
Android Merge pull request #6306 from mahdihijazi/fix_hardcoded_path2 2018-01-26 11:38:51 +01:00
Core OGL: Don't leave staging texture buffer bound after mapping 2018-02-09 01:15:27 +10:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format
CMakeLists.txt CMake: don't use -std=c++1z 2017-09-27 16:06:15 -07:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00