dolphin/Source/Core/DiscIO/Filesystem.h
Lioncash bd1ce18f90 Simplify file tree building for the filesystem view.
Technically this also simplifies on disc filename building in general.
2014-03-16 16:54:00 -04:00

64 lines
1.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <cstring>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace DiscIO
{
class IVolume;
// file info of an FST entry
struct SFileInfo
{
u64 m_NameOffset;
u64 m_Offset;
u64 m_FileSize;
std::string m_FullPath;
bool IsDirectory() const { return (m_NameOffset & 0xFF000000) != 0; }
SFileInfo() : m_NameOffset(0), m_Offset(0), m_FileSize(0)
{
}
SFileInfo(const SFileInfo& rhs) : m_NameOffset(rhs.m_NameOffset),
m_Offset(rhs.m_Offset), m_FileSize(rhs.m_FileSize), m_FullPath(rhs.m_FullPath)
{
}
};
class IFileSystem
{
public:
IFileSystem(const IVolume *_rVolume);
virtual ~IFileSystem();
virtual bool IsValid() const = 0;
virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames) = 0;
virtual u64 GetFileSize(const std::string& _rFullPath) = 0;
virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) = 0;
virtual bool ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename) = 0;
virtual bool ExportApploader(const std::string& _rExportFolder) const = 0;
virtual bool ExportDOL(const std::string& _rExportFolder) const = 0;
virtual const std::string GetFileName(u64 _Address) = 0;
virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const = 0;
virtual u32 GetBootDOLSize() const = 0;
virtual const IVolume *GetVolume() const { return m_rVolume; }
protected:
const IVolume *m_rVolume;
};
IFileSystem* CreateFileSystem(const IVolume *_rVolume);
} // namespace