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602fe0f457
Our usage of glFinish() can cause driver crashes and/or lockups. Please note that this disables the background shader compilation (i.e. all shaders will be compiled on boot). There is no way around this. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |