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Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
664cea45c7
Using Unix tools to operate on a tree containing filename with spaces in them is really annoying, so rename the handful of instances where there were spaces. Host.cpp has never been used. Games tend to lookup the following directories that we don't yet have anything to put in, so prepopulate them in Data/User/Wii: title/00010001 title/00010002 title/00010003 title/00010004 title/00010005 title/00010006 title/00010007 meta shared2/title Set eol-style native on a number of text files which didn't already have it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e |
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SconsTests | ||
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license.txt | ||
osx_make_dmg.sh | ||
Readme.txt | ||
SConstruct |
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens The Logger -e, --elf=<str> Loads an elf file -V, --video_plugin=<str> Specify a video plugin -A, --audio_plugin=<str> Specify an audio plugin -P, --pad_plugin=<str> Specify a pad plugin -W, --wiimote_plugin=<str> Specify a wiimote plugin [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_HLE: High Level DSP Emulation Plugin_DSP_LLE: Low Level DSP Emulation [Video Plugins] Plugin_VideoDX9: Render with Direct3D 9 Plugin_VideoOGL: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_GCPad: Use keyboard or joypads [Wiimote Plugins] Plugin_Wiimote: Use native wiimote or keyboard [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Support Folders] Cache: used to cache the ISO list Config: emulator configuration files Dump: anything dumped from dolphin will go here GC: Gamecube memory cards GameConfig: holds the INI game config files Load: high resolution textures Logs: logs go here Maps: symbol tables go here (dev only) OpenCL: OpenCL code ScreenShots: screenshots are saved here Shaders: post-processing shaders StateSaves: save states are stored here Wii: Wii saves and config is stored here