Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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Orphis 685bae34e5 Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00
Data Small update to fix some cmpr alpha issues with games that use linear filtering. Apparently the colour values matter even though alpha = 0. 2010-06-25 19:31:26 +00:00
docs Hg: 2010-06-09 01:37:08 +00:00
Externals Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
SconsTests Don't bother using autoconfiguration to find the OpenCL and Cg 2010-06-26 19:17:43 +00:00
Source Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore Hg: 2010-06-09 01:37:08 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
osx_make_dmg.sh Always build a universal binary on OS X. This requires wxWidgets >= 2.9. 2010-05-26 21:31:50 +00:00
Readme.txt Meta: 2010-06-02 18:00:22 +00:00
SConstruct Don't bother using autoconfiguration to find the OpenCL and Cg 2010-06-26 19:17:43 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens The Logger
  -e, --elf=<str>           	Loads an elf file
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin
  -P, --pad_plugin=<str>    	Specify a pad plugin
  -W, --wiimote_plugin=<str>	Specify a wiimote plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Gamecube Controller Plugins]
Plugin_GCPad: Use keyboard or joypads

[Wiimote Plugins]
Plugin_Wiimote: Use native wiimote or keyboard

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here