dolphin/Source
Fiora 8237004448 JIT: optimize for the common case of unquantized psq_l/st
Optimistically assume used GQRs are 0 in blocks that only use one GQR, and
bail at the start of the block and recompile if that assumption fails.

Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic
Colors), so this will likely be a big performance improvement across the board
for games with heavy use of paired singles.
2015-01-10 14:14:43 -08:00
..
Android Android: Fix a typo (Depthn -> Depth) 2014-12-28 20:34:54 -05:00
Core JIT: optimize for the common case of unquantized psq_l/st 2015-01-10 14:14:43 -08:00
DSPSpy DSPSpy: Fix build failures 2015-01-06 19:54:12 -05:00
DSPTool CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
PCH Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
UnitTests x64Emitter: add MOVLPS/MOVHPS 2015-01-07 11:23:52 +01:00
VSProps windows: use qt 5.4.0 2014-12-13 20:59:40 -08:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00