dolphin/Source
Lioncash 954246d10e VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid
This is only ever used to retrieve a raw view of the given UID data
structure, however it's already valid C++ to retrieve a char/unsigned
char view of an object for bytewise inspection.

u8 maps to unsigned char on all platforms we support, so we can just do
this directly with a reinterpret cast, simplifying the overall
interface.
2019-05-30 06:41:57 -04:00
..
Android Merge pull request #7801 from GerbilSoft/feature/Discord-PPCTitleChanged 2019-05-24 14:30:52 +02:00
Core VideoCommon/ShaderGenCommon: Remove use of a union within ShaderUid 2019-05-30 06:41:57 -04:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Common/FileUtil: Make WriteStringToFile consistent with ReadFileToString 2019-05-29 07:06:53 -04:00
PCH CMake/Windows: Add PCH support 2019-05-15 19:28:04 +02:00
UnitTests Update Discord rich presence when the title changes 2019-05-24 14:12:48 +02:00
VSProps Added FreeSurround to Externals 2019-02-13 22:52:39 -02:00
.clang-format clang-format: revert 'AfterCaseLabel' setting 2019-05-23 00:42:42 -04:00
CMakeLists.txt CMake/Windows: Add PCH support 2019-05-15 19:28:04 +02:00
dolphin-emu.sln Move Updater to WinUpdater 2019-04-10 10:46:49 +02:00