dolphin/Source/Core/UICommon/UICommon.h
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

33 lines
702 B
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif
namespace UICommon
{
void Init();
void Shutdown();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
void EnableScreenSaver(Display* display, Window win, bool enable);
#else
void EnableScreenSaver(bool enable);
#endif
void CreateDirectories();
void SetUserDirectory(const std::string& custom_path);
bool TriggerSTMPowerEvent();
void SaveWiimoteSources();
// Return a pretty file size string from byte count.
// e.g. 1134278 -> "1.08 MiB"
std::string FormatSize(u64 bytes);
} // namespace UICommon