dolphin/Languages/po/ja.po
2018-09-24 18:45:44 +02:00

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Danbsky, 2011
# DanbSky <danbsky@live.jp>, 2015-2018
# Denton Poss <dentonposs@gmail.com>, 2016
# Katabi, 2015
# Lioncash <mathew1800@gmail.com>, 2014
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <danbsky@live.jp>, 2013-2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-24 18:44+0200\n"
"PO-Revision-Date: 2018-09-24 16:45+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"注意このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに"
"紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル"
"が消滅します\n"
"\n"
"%1\n"
"(これらのタイトルを起動することで問題が解決する場合もあります)"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:92
msgid " (Disc %1)"
msgstr "(ディスク %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"メモリーカードファイル \"%s\" は存在しません。\n"
" 容量16MBで新たに作成しますか ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。"
#: Source/Core/Core/Boot/Boot.cpp:110
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (コピー)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (ディスク番号 %2, リビジョン %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (リビジョン %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO バイト\n"
"%2 メモリバイト\n"
"%3 フレーム"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:218
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "空きブロック %1 ; 空きエントリ %2"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:126
msgid "%1 Graphics Configuration"
msgstr "%1 グラフィック設定"
#: Source/Core/DolphinQt/CheatsManager.cpp:513
msgid "%1 Match(es)"
msgstr "%1 件ヒットしました"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:123
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:126
msgid "%1 doesn't support this feature."
msgstr "%1 はこの機能をサポートしていません"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 フレーム\n"
"%2 オブジェクト\n"
"現在のフレーム: %3"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "%1% (Normal Speed)"
msgstr "%1% (標準)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"このセーブファイルは以前ロードされた以下のセーブファイルと同じ内部ファイル名"
"だったため、ロードされませんでした\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"ファイルサイズ (0x%<PRIx64>) とヘッダに記録されたサイズ (0x%x) が一致しませ"
"ん。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"このデータは不正なGCIファイルだったためロードされませんでした。\n"
"要求されているブロック数:%u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ"
"ませんでした。"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ"
"ませんでした。\n"
"合計ブロック数: %d; 空きブロック数: %d"
#: Source/Core/Core/Boot/Boot.cpp:260
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま"
"す。"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカードファイルサイズです (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s をメモリーカードファイルとして読み込めませんでした\n"
"このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ"
"ト)"
#: Source/Core/Core/NetPlayServer.cpp:857
#, c-format
msgid "%s failed to synchronize."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s はフォルダではありません。*.original ファイルの移動に失敗しました\n"
"書き込み権限を確認するか、ファイルをDolphinの外部へ移動させて下さい"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&About"
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248
msgid "&Add Memory Breakpoint"
msgstr "&Add Memory Breakpoint"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Add New Code..."
msgstr "コードを追加...(&A)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244
msgid "&Add function"
msgstr "&Add function"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "追加...(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "&Audio Settings"
msgstr "サウンド設定(&A)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "&Auto Update:"
msgstr "自動更新(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:485
msgid "&Automatic Start"
msgstr "&Automatic Start"
#: Source/Core/DolphinQt/MenuBar.cpp:167
msgid "&Boot from DVD Backup"
msgstr "DVDバックアップから起動(&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr "開く...(&B)"
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "キャンセル(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:205
msgid "&Cheats Manager"
msgstr "チートマネージャ(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:535
msgid "&Check for Updates..."
msgstr "Dolphinのアップデート(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:866
msgid "&Clear Symbols"
msgstr "&Clear Symbols"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "&Controller Settings"
msgstr "コントローラ設定(&C)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr "&Copy address"
#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "&Create Signature File..."
msgstr "&Create Signature File..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr "削除(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247
msgid "&Delete Watch"
msgstr "&Delete Watch"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "&Edit Code..."
msgstr "コードを編集...(&E)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "編集...(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:187
msgid "&Eject Disc"
msgstr "ディスクの取り出し(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr "エクスポート(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:180
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:492
msgid "&Font..."
msgstr "&Font..."
#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "&Generate Symbols From"
msgstr "&Generate Symbols From"
#: Source/Core/DolphinQt/MenuBar.cpp:527
msgid "&GitHub Repository"
msgstr "GitHub リポジトリ(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinQt/MenuBar.cpp:473
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr "インポート...(&I)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246
msgid "&Insert blr"
msgstr "&Insert blr"
#: Source/Core/DolphinQt/MenuBar.cpp:445
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "UIの言語(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "&Load Symbol Map"
msgstr "&Load Symbol Map"
#: Source/Core/DolphinQt/MenuBar.cpp:393
msgid "&Lock Widgets In Place"
msgstr "ツールバーの位置を固定(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:437
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinQt/MenuBar.cpp:201
msgid "&Memory Card Manager (GC)"
msgstr "GCメモリーカードマネージャ(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "&Movie"
msgstr "記録(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:181
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:467
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functions"
#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:270
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "&Read-Only Mode"
msgstr "読み込み専用(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:409
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "削除(&R)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72
msgid "&Remove Code"
msgstr "コードを削除(&R)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:235
msgid "&Rename symbol"
msgstr "&Rename symbol"
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "&Save Symbol Map"
msgstr "&Save Symbol Map"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164
msgid "&Speed Limit:"
msgstr "速度制限(&S)"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "テーマ(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "&View"
msgstr "表示(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "&Website"
msgstr "公式ウェブサイト(&W)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:271
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinQt/MenuBar.cpp:1143
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' not found, no symbol names generated"
#: Source/Core/DolphinQt/MenuBar.cpp:1187
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' not found, scanning for common functions instead"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "なし"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ (...に加えて)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:618
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr "16-bit 整数"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) for 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr "32-bit 整数"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D深度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) for 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) for 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Native (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) for 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr "8-bit 整数"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) for 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<システムの言語>"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Dolphinの最新版が公開されています </h2>Dolphin %1 がダウンロード可能で"
"す。現在のバージョン ( %2 )<br> 更新を行いますか?<br><h4>更新履歴:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1092
#: Source/Core/DolphinQt/MainWindow.cpp:1153
msgid "A NetPlay Session is already in progress!"
msgstr "ネットプレイのセッションは既に進行中です!"
#: Source/Core/Core/WiiUtils.cpp:131
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"既にNANDにこのタイトルの別バージョンがインストール\n"
"されているようです\n"
"インストール済のバージョン: %u\n"
"WADファイルのバージョン %u\n"
"\n"
"このWADのバージョンで上書きしますか元に戻すことはできません"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:697
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする"
"とデータが失われる場合があります。それでも強制終了しますか?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"~ネットプレイに関しての注意事項~\n"
"\n"
"全てのプレーヤーはDolphinのバージョンを同一に揃えること。\n"
"メモリーカード/SDカード/チートコードについても全員で同一のものを使うか、無効"
"にしておく。\n"
"DSP-LLEを使う場合には、各々でDSP ROMのバージョンが異なっていないか確認するこ"
"と。\n"
"直接接続の場合、ホスト側はUDPポートの開放を忘れずに \n"
"\n"
"現状ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Abort"
msgstr "中断"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:370
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:430
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:636
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません "
"(%s)\n"
"マスターコードは必要ありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:216
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:715
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 不正な種類の通常コード %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:771
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:673
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr "Active"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "タップが接続されています"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "USBデバイスを追加"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Add a Breakpoint"
msgstr "Add a Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Add a Memory Breakpoint"
msgstr "Add a Memory Breakpoint"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "Add to &watch"
msgstr "Add to &watch"
#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "Address"
msgstr "アドレス"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:554
msgid "Address Out of Range"
msgstr "Address Out of Range"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Address:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"エミュレートされたCPUのクロックレートを調節できます。\n"
"\n"
"値を大きくすることで、不安定な速度で 動作するタイトルのフレームレートの安定が"
"期待できます。 逆に小さくすれば、ゲーム内部でフレームスキップが発生し パ"
"フォーマンスが改善するかもしれません。\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値では、 クラッシュやバグが発生する可能性があります。\n"
"あくまでも自己責任での使用を前提とし、 デフォルト以外の値で発生したバグについ"
"ては 報告しないでください。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Advance Game Port"
msgstr "アドバンスコネクタ"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:139
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinQt/MainWindow.cpp:564
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff);;All Files (*)"
msgstr ""
"全ての GC/Wii ファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *."
"wad *.dff);;全てのファイル (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
"全ての GC/Wii ファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *."
"wad);;全てのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:982
#: Source/Core/DolphinQt/MainWindow.cpp:989
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "全てのステートセーブファイル (*.sav *.s##);; 全てのファイル (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "All devices"
msgstr "すべてのデバイス"
#: Source/Core/Core/NetPlayServer.cpp:847
msgid "All players synchronized."
msgstr "すべてのユーザーは同期されました"
#: Source/Core/DolphinQt/Main.cpp:187
msgid "Allow Usage Statistics Reporting"
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:102
msgid "Always Connected"
msgstr "常時接続状態として扱う"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "常にマウスカーソルを隠す"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"エラーが発生しました\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"無視して続行しますか?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "Apploaderの日付"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後にポストプロセスエフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Arbitrary Mipmap Detection"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172
msgid "Are you sure that you want to delete '%1'?"
msgstr "次のプロファイルを削除しますか? '%1'"
#: Source/Core/DolphinQt/GameList/GameList.cpp:597
msgid "Are you sure you want to delete this file?"
msgstr "このタイトルの実体ファイルを削除しますか?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:433
msgid "Are you sure you want to quit NetPlay?"
msgstr "ネットプレイを終了しますか?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:424
msgid "Are you sure?"
msgstr "本当によろしいですか?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:216
msgid "Assign Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr "タイムストレッチの設定"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "開発チーム"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169
msgid "Auto Update Settings"
msgstr "Dolphinの自動更新に関する設定"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:338
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"内部解像度の設定「自動」は同期ズレの原因になるため、厳密な同期モードでは許可"
"されません\n"
"\n"
"自動以外の内部解像度に設定しなおしてください"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Auto-Hide"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""
"一つのボタン設定が完了したら、そのまま次のボタン設定に移るようにします。初め"
"てコントローラを登録する際に便利です。"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect. Dolphin will now exit"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "ビデオAPI"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "バックグラウンド操作を許可"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
msgid "Bad address provided."
msgstr "Bad address provided."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
msgid "Bad value provided."
msgstr "Bad value provided."
#: Source/Core/DolphinQt/GameList/GameList.cpp:738
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:137
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:566
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:444
msgid "Battery"
msgstr "バッテリー残量"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Beta (once a month)"
msgstr "ベータ版 (ひと月に一度)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum failed"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル"
"ドされました。\n"
"パススルーの機能は使えません。"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetoothパススルーは有効になっていますが、使用できるUSBデバイスが見つかりま"
"せん。\n"
"起動は中止されます。"
#: Source/Core/DolphinQt/MenuBar.cpp:478
msgid "Boot to Pause"
msgstr "Boot to Pause"
#: Source/Core/DolphinQt/MainWindow.cpp:1289
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1317
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii キー ファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Borderless Fullscreen"
msgstr "ボーダレス フルスクリーン"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "下"
#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr "Branch: %s"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Break"
#: Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr "Breakpoint"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:467
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breakpoint encountered! Step out aborted."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Breakpoints"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter"
msgstr "ブロードバンドアダプタ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr "バッファサイズ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775
msgid "Buffer size changed to %1"
msgstr "バッファサイズが変更されました: %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:104
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid "Button"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:359
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "Cスティック"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206
msgid "CPU Emulation Engine"
msgstr "CPU Emulation Engine"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "CPU設定"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n"
"大量にメモリを消費する代わりに、ロード時のカクつきが軽減されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (低速)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113
msgid "Calculate MD5 hash"
msgstr "MD5ハッシュ値を計算"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n"
"角ばったポリゴンの光がなめらかでやわらかいものになります。\n"
"この設定はまれに描画バグや速度低下を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Can't find Wii Remote by connection handle %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1085
#: Source/Core/DolphinQt/MainWindow.cpp:1146
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "ゲーム実行中はネットプレイセッションを開始できません!"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"NANDへのインストールができなかったため、このWADファイルを起動できません"
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Cannot find the GC IPL."
msgstr "GC IPLが見つかりません"
#: Source/Core/Core/Boot/Boot.cpp:411
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"このファイルはメモリーカードとして使用できません\n"
"%1\n"
"\n"
"これは不正なメモリーカードデータです"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinQt/GameList/GameList.cpp:286
msgid "Change &Disc"
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:186
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "Change instruction"
msgstr "Change instruction"
#: Source/Core/Core/Movie.cpp:1200
#, c-format
msgid "Change the disc to %s"
msgstr "次のディスクに変更:%s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "変更されたチート内容は次回のゲーム開始時に反映されます"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr "チートコードエディタ"
#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr "チートマネージャ"
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "Check NAND..."
msgstr "NANDの整合性チェックを実行"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241
msgid "Check Partition Integrity"
msgstr "パーティションの整合性をチェック"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "ゲームリストの状態を監視"
#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "最新版の入手先:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:622
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "丸み"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238
msgid "Classic Buttons"
msgstr "クラシックコントローラ ボタン"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32
msgid "Classic Controller"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "全消去"
#: Source/Core/DolphinQt/MenuBar.cpp:754
msgid "Clear Cache"
msgstr "Clear Cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "コピーして編集...(&E)"
#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "Co&nfiguration"
msgstr "Dolphinの設定(&N)"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "コード:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr "ゲーム開始前にシェーダをコンパイルする"
#: Source/Core/VideoCommon/ShaderCache.cpp:156
msgid "Compiling shaders..."
msgstr "シェーダのコンパイル中..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:284
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinQt/GameList/GameList.cpp:249
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinQt/GameList/GameList.cpp:466
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:426
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま"
"す。ゲームデータに変更はありません。続けますか?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
#: Source/Core/DolphinQt/GameList/GameList.cpp:514
msgid "Compressing..."
msgstr "圧縮中..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "計算"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr "MD5チェックサムを計算中..."
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condition"
#: Source/Core/DolphinQt/ToolBar.cpp:121
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Dolphinの設定"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "入力設定"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "出力設定"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171
#: Source/Core/DolphinQt/GameList/GameList.cpp:423
#: Source/Core/DolphinQt/GameList/GameList.cpp:483
#: Source/Core/DolphinQt/GameList/GameList.cpp:553
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/MainWindow.cpp:695
#: Source/Core/DolphinQt/MainWindow.cpp:1257
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "確認"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179
msgid "Confirm backend change"
msgstr "ビデオAPI変更の確認"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinQt/MenuBar.cpp:1110
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:432
msgid "Confirmation"
msgstr "確認"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144
msgid "Connect"
msgstr "ホストに接続"
#: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Connect Wii Remote %1"
msgstr "%1 のWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Connect Wii Remote 1"
msgstr "1PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Connect Wii Remote 2"
msgstr "2PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 3"
msgstr "3PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 4"
msgstr "4PのWiiリモコンを接続"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Connect Wii Remotes"
msgstr "Wiiリモコンの接続"
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "インターネットに接続してWiiのシステム更新を行いますか"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Connection Type:"
msgstr "接続方式:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "接続状況を常に監視"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "コントロールスティック"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
msgid "Controller Profile"
msgstr "入力設定"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Dolphin コントローラ設定"
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Controllers"
msgstr "コントローラ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの"
"距離を設定できます。\n"
"値を高くすると効果が強くなり、低くすると目の負担が軽減されます。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"仮想カメラ間の距離調整。\n"
"値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:627
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Copy"
msgstr "コピー"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr "Copy &function"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr "Copy &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr "Copy Address"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr "Copy Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr "Copy code &line"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59
msgid "Core"
msgstr "コア"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "Cost"
#: Source/Core/Core/NetPlayClient.cpp:145
#: Source/Core/Core/NetPlayClient.cpp:201
msgid "Could not communicate with host."
msgstr "ホストと通信できませんでした"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid "Could not create client."
msgstr "クライアントを作成できませんでした"
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Could not create peer."
msgstr "ピアを作成できませんでした"
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"更新ファイルのダウンロードに失敗。インターネット接続設定を確認してから改めて"
"試してください"
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"更新情報のダウンロードに失敗。インターネット接続設定を確認してから改めて試し"
"てください"
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"更新ファイルのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく"
"ださい"
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内に IOS %016<PRIx64> が見当たらなかったため、起動できませんでした。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内にタイトル %016<PRIx64> が見当たらなかったため、起動できませんでし"
"た。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/Boot/Boot.cpp:102
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな"
"い点に注意してください"
#: Source/Core/Core/Boot/Boot.cpp:121
#, c-format
msgid "Could not recognize file %s"
msgstr "ファイル %s を認識できませんでした"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?\n"
"\n"
"メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその"
"場所を再指定してください"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "次のBluetoothパススルー用に libusbを初期化できませんでした%s"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "Couldn't look up central server"
msgstr "Couldn't look up central server"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "Creator:"
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Current Region"
msgstr "現在の地域"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "カスタム"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "リアルタイムクロック設定"
#: Source/Core/Core/HW/GCPadEmu.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:422
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "タルコンガ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr "DSP HLE Emulation高速"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE Interpreter低速"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/Core/NetPlayClient.cpp:1171
msgid "Data received!"
msgstr "データが受信されました!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "デバッグ用"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "Debugging"
msgstr "デバッグ用"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:282
msgid "Decompress ISO..."
msgstr "ISOファイルへ復元"
#: Source/Core/DolphinQt/GameList/GameList.cpp:251
msgid "Decompress selected ISOs..."
msgstr "選択したファイルを全てISOファイルへ復元"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
#: Source/Core/DolphinQt/GameList/GameList.cpp:506
msgid "Decompressing..."
msgstr "復元中..."
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Convergence"
msgstr "収束距離 減少"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Depth"
msgstr "深度 減少"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "エミュレーション速度 減少"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Decrease IR"
msgstr "内部解像度 縮小"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr "既定のデバイス"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Default Font"
msgstr "既定のフォント"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:337
msgid "Delete File..."
msgstr "このタイトルの実体を削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:261
msgid "Delete selected files..."
msgstr "選択したタイトルの実体を削除"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Depth Percentage:"
msgstr "深度 比率変更:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "深度 (Depth):"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:55
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:139
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "説明"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "検出"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Deterministic dual core:"
msgstr "Deterministic dual core: "
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Dev (multiple times a day)"
msgstr "開発者向け (起動する度に確認)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "デバイス"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:98
msgid "Device PID (e.g., 0305)"
msgstr "デバイス PID (例0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78
msgid "Device Settings"
msgstr "デバイス設定"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:96
msgid "Device VID (e.g., 057e)"
msgstr "デバイス PID (例057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr "デバイス:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78
msgid "Dial"
msgstr "ダイアル"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "5分間操作がない状態が続くと、画面を暗くするようにします"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Direct Connection"
msgstr "直接接続 (Direct)"
#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"ディレクトリのチェックサムに失敗\n"
"ディレクトリバックアップのチェックサムにも失敗"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
msgid "Disable Bounding Box"
msgstr "Disable Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Disable Copy Filter"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "Disable EFB VRAM Copies"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "エミュレーション速度 無効化"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Disable JIT Cache"
msgstr "Disable JIT Cache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"bounding box エミュレーションを無効化します。\n"
"GPU性能が向上しますが、タイトルによっては不具合が発生します。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". Disabling the filter has "
"no effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89
msgid "Disc"
msgstr "ディスク"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:189
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Dolphinの開発者への情報提供にご協力いただけますか"
#: Source/Core/DolphinQt/MainWindow.cpp:1258
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1111
msgid "Do you want to clear the list of symbol names?"
msgstr "Do you want to clear the list of symbol names?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:379
msgid "Do you want to delete the %1 selected save files?"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Do you want to delete the selected save file?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:700
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO ログファイル (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1217
#: Source/Core/DolphinQt/MenuBar.cpp:1235
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Map File (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1338
#: Source/Core/DolphinQt/MainWindow.cpp:1409
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:182
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー"
"ジ もしくは WAD ファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "Dolphin failed to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin is a free and open-source GameCube and Wii emulator."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845
msgid "Dolphin is too old for traversal server"
msgstr "Dolphinのバージョンが古すぎます"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "チートは現在、無効化されています"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Don't Update"
msgstr "自動更新しない"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "ディスクイメージの圧縮に成功しました"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Double"
msgstr "Double"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "下"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes"
msgstr "Webからコードを入手"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "Download Codes from the WiiRD Database"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "グリッド表示でパッケージ画像を使用 ( GameTDB.comより取得 )"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286
msgid "Download complete"
msgstr "ダウンロード完了"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:287
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Drawn Object Range"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:716
msgid "Dump Audio"
msgstr "サウンドのダンプを行う(WAV形式)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Dump Frames"
msgstr "フレームのダンプを行う(AVI形式)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Dump Objects"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "ダンプ先"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Dump Texture Fetches"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "テクスチャのダンプを行う"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにテクスチャをダンプします。 \n"
"User/Dump/Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "E&xit"
msgstr "終了"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近"
"Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起"
"動が必要になるかもしれません。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55
msgid "Edit User Config"
msgstr "固有設定を直接編集"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "ディスクの取り出し"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "空き"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "WiiのBluetoothアダプタをエミュレート"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "Wiiリモコンをエミュレート"
#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "エミュレーション速度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "Enable API Validation Layers"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr "タイムストレッチを有効にする (Audio Stretching)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Custom RTC を使用する"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63
msgid "Enable Dual Core"
msgstr "デュアルコア動作を行う"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "CPU Clock Override を使用する"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65
msgid "Enable FPRF"
msgstr "Enable FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr "振動を有効にする"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Wiiリモコンのスピーカーを有効化"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "Enable Usage Statistics Reporting"
msgstr "統計レポートの収集に協力する"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のゲームでは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます\n"
"タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n"
" [有効=ロード時間短縮/無効=互換性重視]"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換"
"性重視/無効=速度向上]"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects. May have false positives that result in blurry "
"textures at increased internal resolution, such as in games that use very "
"low resolution mipmaps.\n"
"Disabling this can also reduce stutter in games that frequently load new "
"textures.\n"
"This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこの設定について考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャのデコード処理にCPUではなくGPUを使用します。 搭載しているCPUの性能"
"が十分でないPC環境や、いくつかの場面で パフォーマンスの改善が見込めます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視"
"/無効=速度向上]"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/NetPlayServer.cpp:92
msgid "Enet Didn't Initialize"
msgstr "Enet Didn't Initialize"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "英語"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:97
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:137
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:57
msgid "Enter USB device ID"
msgstr "デバイスハードウェアIDを入力"
#: Source/Core/DolphinQt/MenuBar.cpp:1151
msgid "Enter the RSO module address:"
msgstr "Enter the RSO module address:"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr "に一致する"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:385
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:409
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:442
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:449
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:803
#: Source/Core/DolphinQt/MainWindow.cpp:1084
#: Source/Core/DolphinQt/MainWindow.cpp:1091
#: Source/Core/DolphinQt/MainWindow.cpp:1145
#: Source/Core/DolphinQt/MainWindow.cpp:1152
#: Source/Core/DolphinQt/MainWindow.cpp:1242
#: Source/Core/DolphinQt/MenuBar.cpp:1075
#: Source/Core/DolphinQt/MenuBar.cpp:1142
#: Source/Core/DolphinQt/MenuBar.cpp:1157
#: Source/Core/DolphinQt/MenuBar.cpp:1169
#: Source/Core/DolphinQt/MenuBar.cpp:1254
#: Source/Core/DolphinQt/MenuBar.cpp:1263
#: Source/Core/DolphinQt/MenuBar.cpp:1275
#: Source/Core/DolphinQt/MenuBar.cpp:1296
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:337
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:632
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:829
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
#: Source/Core/DolphinQt/Translation.cpp:300
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinQt/Translation.cpp:301
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/Core/NetPlayClient.cpp:1172
msgid "Error processing data."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1286
#, c-format
msgid "Error reading file: %s"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:965
msgid "Error synchronizing save data!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1236
#, c-format
msgid "Error writing file: %s"
msgstr ""
#: Source/Core/Common/ChunkFile.h:233
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:407
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー"
"ムはフォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:402
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。"
"ゲームはフォントを正しく表示できないか、クラッシュするでしょう"
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Europe"
msgstr "ヨーロッパ"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinQt/MenuBar.cpp:662
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:283
#: Source/Core/DolphinQt/GCMemcardManager.cpp:320
msgid "Export Save File"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:332
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:257
msgid "Export Wii saves (Experimental)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1000
#, c-format
msgid "Exported %n save(s)"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:408
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:43
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinQt/MenuBar.cpp:241
msgid "Extract Certificates from NAND"
msgstr "証明書ファイルをNANDから取り出す"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208
msgid "Extract Entire Disc..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233
msgid "Extract Entire Partition..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182
msgid "Extract Files..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192
msgid "Extract System Data..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting All Files..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:590
msgid "Failed to claim interface for BT passthrough"
msgstr "Failed to claim interface for BT passthrough"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830
msgid "Failed to connect to server: %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:356
msgid "Failed to copy file"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:670
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:621
msgid "Failed to delete the selected file."
msgstr "選択したファイルの削除に失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:584
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Failed to detach kernel driver for BT passthrough: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:443
msgid "Failed to dump %1: Can't open file"
msgstr "Failed to dump %1: Can't open file"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:450
msgid "Failed to dump %1: Failed to write to file"
msgstr "Failed to dump %1: Failed to write to file"
#: Source/Core/DolphinQt/GameList/GameList.cpp:386
msgid "Failed to export the following save files:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1075
msgid "Failed to extract certificates from NAND"
msgstr "証明書ファイルの取り出しに失敗"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
msgid "Failed to extract file."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
msgid "Failed to extract system data."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Failed to import \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Failed to import save files."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:803
msgid "Failed to init core"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/MenuBar.cpp:960
msgid "Failed to install this title to the NAND."
msgstr "タイトルのインストールに失敗"
#: Source/Core/DolphinQt/MainWindow.cpp:1179
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1169
msgid "Failed to load RSO module at %1"
msgstr "Failed to load RSO module at %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1263
msgid "Failed to load map file '%1'"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:354
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1242
msgid "Failed to open '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Failed to open Bluetooth device: %s"
#: Source/Core/Core/NetPlayServer.cpp:1252
#, c-format
msgid "Failed to open file \"%s\"."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1206
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1177
msgid "Failed to open server"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "次のファイルの読み込みに失敗 \"%s\"。"
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"出力したファイル \"%s\" を開けませんでした\n"
"出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく"
"ださい"
#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "Failed to read %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Failed to read data from GCI file %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Failed to remove file"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:568
msgid "Failed to remove this title from the NAND."
msgstr "タイトルの消去に失敗"
#: Source/Core/Core/NetPlayClient.cpp:695
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:732
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1255
msgid "Failed to save code map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to save signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1275
msgid "Failed to save symbol map to path '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:807
msgid "Failed to write Wii save."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"次のファイルの保存に失敗 \"%s\"\n"
"保存先のディスクに十分な空き容量があるか確認してください"
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GameList/GameList.cpp:620
#: Source/Core/DolphinQt/MenuBar.cpp:959
msgid "Failure"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:96
msgid "Fast Depth Calculation"
msgstr "Fast Depth Calculation"
#: Source/Core/Core/Movie.cpp:1232
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinQt/GameList/GameList.cpp:742
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:143
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "File Name"
msgstr "ファイル名"
#: Source/Core/DolphinQt/GameList/GameList.cpp:745
#: Source/Core/DolphinQt/MenuBar.cpp:573
msgid "File Size"
msgstr "ファイルサイズ"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:336
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
#: Source/Core/DolphinQt/GCMemcardManager.cpp:415
msgid "File write failed"
msgstr "ファイルの書込に失敗"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "圧縮処理の待機中です..."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr "Filter Symbols"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"全てのテクスチャに対してフィルタリングを行います。\n"
"いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する"
"可能性もあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr "Find &Next"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr "Find &Previous"
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"更新の最終処理中...\n"
"しばらくお待ちください"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "Flags"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr "Follow &branch"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "強制24bitカラー化"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid "Force Listen Port:"
msgstr "接続待ちポートを次の番号で固定:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト"
"比設定で【強制的に16:9にする】を選択してください。\n"
"この設定は描画バグを引き起こす可能性があります。\n"
"ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"強制的にRGB 24bitカラーでレンダリングを行い、 カラーバンディングを解消しま"
"す。\n"
"速度に影響はありませんが、一部のゲームで描画バグの原因になります。\n"
"\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Shift JIS (日本用) コードでフォーマットしますか?\n"
"「いいえ」ならWindows-1252 (海外用) コードでフォーマットされます"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "前方"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432
msgid "Forward Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:112
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Frame Advance速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Frame Advance速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Frame Advance速度 リセット"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "フレームダンプにFFV1を使用"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/VideoCommon/RenderBase.cpp:1009
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "フレームダンプイメージ '%s' は既に存在しています。上書きしますか?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "記録するフレーム数"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "フランス"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Decrease Speed"
msgstr "フリールック速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Increase Speed"
msgstr "フリールック速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Move Down"
msgstr "フリールック 下へ"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Left"
msgstr "フリールック 左へ"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Right"
msgstr "フリールック 右へ"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Move Up"
msgstr "フリールック 上へ"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset"
msgstr "フリールック リセット"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Reset Speed"
msgstr "フリールック速度 リセット"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Zoom In"
msgstr "フリールック ズームイン"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Zoom Out"
msgstr "フリールック ズームアウト"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "開始"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "開始"
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr "Function"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr "Function callers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr "Function calls"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GCポート %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "GCI Folder"
msgstr "GCI フォルダ"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock called with invalid block address"
#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"次のいずれかの理由でエラーが発生しました。\n"
"* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n"
"* 誤ったメモリ処理によりコマンドストリームが破損された。\n"
"* 本当に未知のOpcodeに遭遇した。この理由は疑わしいです\n"
"* 他のバグ\n"
"\n"
"Video Backendログにエラー内容を送ります。\n"
"このエラーによりDolphinは停止すると思われます。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:65
msgid "GPU Texture Decoding"
msgstr "GPU Texture Decoding"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Game Boy Advance Carts (*.gba)"
msgstr "ゲームボーイアドバンスROMファイル (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr "ゲーム設定"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "ゲームファイルのあるフォルダ"
#: Source/Core/DolphinQt/GameList/GameList.cpp:743
#: Source/Core/DolphinQt/MenuBar.cpp:571
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Game Status"
msgstr "状態"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721
msgid "Game changed to \"%1\""
msgstr "次のゲームに変更 \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1129
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "Wii U GCコントローラ接続タップ"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Wii U GCコントローラー接続タップ - ポート %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
msgid "GameCube Controller"
msgstr "ゲームキューブ コントローラ"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292
msgid "GameCube Controller at Port %1"
msgstr "ゲームキューブ コントローラ設定 - ポート %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "ゲームキューブ デバイス設定"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
msgid "GameCube Keyboard"
msgstr "ゲームキューブ キーボード"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "GameCube Keyboard at Port %1"
msgstr "ゲームキューブ キーボード設定 - ポート %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr "ゲームキューブ メモリーカードマネージャ"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "ゲームキューブ メモリーカードファイル (*.raw,*.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "GameCube Microphone Slot %1"
msgstr "ゲームキューブ マイク スロット %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr "TAS Input ゲームキューブ コントローラ %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/Core/HotkeyManager.cpp:275
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:96
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:136
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "一般"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306
msgid "General and Options"
msgstr "一般設定"
#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192
msgid "Generate a New Statistics Identity"
msgstr "新しい統計IDを作成する"
#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1136
msgid "Generated symbol names from '%1'"
msgstr "Generated symbol names from '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "ドイツ語"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "ドイツ"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
#: Source/Core/DolphinQt/ToolBar.cpp:122
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "グラフィック設定 切替"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"とくに高解像度出力時に効果が大きく出ます。\n"
"GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/DolphinQt/MenuBar.cpp:547
msgid "Grid View"
msgstr "グリッド表示"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:138
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Header checksum failed"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "範囲(縦)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:339
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Host"
msgstr "ホストになる"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "Host Code:"
msgstr "ホストコード:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:103
msgid "Host Input Authority"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "Host Size"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:808
msgid "Host input authority enabled"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:339
msgid "Host with NetPlay"
msgstr "ネットプレイを開始(ホスト)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "Hotkey Settings"
msgstr "ホットキーのカスタマイズ"
#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:447
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:135
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSLサービスの動作に必要なファイル (%s) が正しくありません。 https://"
"dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を"
"確認できます。"
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSLサービスの動作に必要なファイル (%s) を読みこめませんでした。 https://"
"dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を"
"確認できます。"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219
msgid "IP Address:"
msgstr "IPアドレス:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Boot/Boot.cpp:253
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL with unknown hash %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36
msgid "IR"
msgstr "ポインタ"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "Wiiリモコンの感度"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:319
msgid "Identity Generation"
msgstr "IDの作成"
#: Source/Core/DolphinQt/Main.cpp:191
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている"
"か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ"
"アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし"
"ます。\n"
"\n"
"個人に関する情報が収集されることはありません。収集したデータは人々がどのよう"
"にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ"
"グの特定に役立てたりします。\n"
"また、この許可はいつでもDolphinの設定から取り消すことが可能です"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:197
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:193
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr "このセッションでは無視"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:85
msgid "Immediately Present XFB"
msgstr "Immediately Present XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形"
"でフルスクリーン表示します。\n"
"他のウィンドウとの表示切替が高速になりますが、代わりに 若干の操作遅延、動作速"
"度の低下などのデメリットも発生します。\n"
"Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック"
"を外して)ください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Import BootMii NAND Backup..."
msgstr "BootMii NAND バックアップをインポート"
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "Import Wii Save..."
msgstr "Wii セーブデータのインポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:331
msgid "Import failed"
msgstr "インポートに失敗"
#: Source/Core/DolphinQt/MainWindow.cpp:1298
msgid "Importing NAND backup"
msgstr "NAND バックアップをインポート"
#: Source/Core/DolphinQt/MainWindow.cpp:1309
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND バックアップをインポート中...\n"
"経過時間: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In Game"
msgstr "ソコソコ"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Convergence"
msgstr "収束距離 増加"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Depth"
msgstr "深度 増加"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "エミュレーション速度 増加"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Increase IR"
msgstr "内部解像度 拡大"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1135
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinQt/MenuBar.cpp:1151
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "Insert &nop"
msgstr "Insert &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr "自動更新"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "Install WAD..."
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinQt/GameList/GameList.cpp:305
msgid "Install to the NAND"
msgstr "NANDへインストール"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Instruction Breakpoint"
#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Instruction:"
msgstr "Instruction:"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349
msgid "Integrity check completed. No errors have been found."
msgstr "チェック終了。整合性に問題はありませんでした。"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
"このパーティションに問題が見つかりました。 データが破損しているか、正しくパッ"
"チが当てられていない可能性があります。"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "表示"
#: Source/Core/Core/NetPlayServer.cpp:1293
#: Source/Core/Core/NetPlayServer.cpp:1348 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/NetPlayClient.cpp:1230
#: Source/Core/Core/NetPlayClient.cpp:1273
msgid "Internal LZO Error - decompression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"もう一度ステートロードを試してみてください"
#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "内部解像度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "Internal Resolution Frame Dumps"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "無効なプレイヤーID"
#: Source/Core/DolphinQt/MenuBar.cpp:1157
msgid "Invalid RSO module address: %1"
msgstr "Invalid RSO module address: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:287
msgid "Invalid callstack"
msgstr "Invalid callstack"
#: Source/Core/Core/NetPlayClient.cpp:1381
msgid "Invalid host"
msgstr "このホストコードは無効です"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr "Invalid input for the field \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
msgid "Invalid input provided"
msgstr "Invalid input provided"
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/DolphinQt/Main.cpp:162
msgid "Invalid title ID."
msgstr "無効なタイトルID"
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "イタリア"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "ボタン設定を続けて行う"
#: Source/Core/DolphinQt/MenuBar.cpp:725
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (実験的)"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Off"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT Blocks"
#: Source/Core/DolphinQt/MenuBar.cpp:853
msgid "JIT Branch Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Off"
#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT Integer Off"
msgstr "JIT Integer Off"
#: Source/Core/DolphinQt/MenuBar.cpp:805
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Off"
#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Off"
#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Off"
#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Off"
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "JIT Off (JIT Core)"
msgstr "JIT Off (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "JIT Paired Off"
msgstr "JIT Paired Off"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Off"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:254
msgid "Japan"
msgstr "日本"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "最前面に表示"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "キーボード"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "キー"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Kick Player"
msgstr "選択したプレイヤーをキック"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Korea"
msgstr "韓国"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "韓国語"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr "レイテンシ:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75
msgid "Left Stick"
msgstr "Lスティック"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145
msgid "Left Table"
msgstr "左テーブル"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr "次の値以下"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr "次の値より小さい"
#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "ライセンス"
#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "List Columns"
msgstr "ゲームリストカラムの表示"
#: Source/Core/DolphinQt/MenuBar.cpp:544
msgid "List View"
msgstr "リスト表示"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinQt/MenuBar.cpp:878
msgid "Load &Other Map File..."
msgstr "Load &Other Map File..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "Load GameCube Main Menu"
msgstr "ゲームキューブ メインメニューを起動"
#: Source/Core/Core/HotkeyManager.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "以前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:292
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 1"
msgstr "1個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 10"
msgstr "10個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 2"
msgstr "2個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 3"
msgstr "3個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 4"
msgstr "4個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 5"
msgstr "5個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 6"
msgstr "6個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 7"
msgstr "7個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 8"
msgstr "8個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 9"
msgstr "9個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Load State from File"
msgstr "ファイルからロード"
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "Load State from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Load State from Slot"
msgstr "次のスロットからロード"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98
msgid "Load Wii Save"
msgstr "Wiiのセーブデータを読込む"
#: Source/Core/DolphinQt/MenuBar.cpp:913
msgid "Load Wii System Menu %1"
msgstr "Wiiメニューを起動 %1"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/"
"Textures/<ゲームID>/\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinQt/MenuBar.cpp:359
msgid "Load from Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1216
msgid "Load map file"
msgstr "Load map file"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "読込"
#: Source/Core/DolphinQt/MenuBar.cpp:1198
msgid "Loaded symbols from '%1'"
msgstr "Loaded symbols from '%1'"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:460
msgid "Local"
msgstr "IPアドレスと使用ポート番号"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
msgid "Lock"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:33
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinQt/MenuBar.cpp:759
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT Instruction Coverage"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "レンダリング時間を記録"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"レンダリング所要時間のログを\n"
"User/Logs/render_time.txt に保存します。\n"
"Dolphinのベンチマークとして有用な機能です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:823
msgid "Lost connection to NetPlay server..."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5チェックサム"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "MD5チェックサム"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:287
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinQt/GameList/GameList.cpp:741
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "Maker"
msgstr "メーカー"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n"
"タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし"
"れません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Mapping"
msgstr "コントローラ割当位置"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:574
msgid "Match Found"
msgstr "Match Found"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid "Max Buffer:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:774
msgid "Max buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr "Memory"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Memory Breakpoint"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"スロット%c 内のメモリーカードのファイル名に問題があります\n"
"リージョンが規定されていません\n"
"\n"
"スロット%c の場所が以下に変更されました\n"
"%s\n"
"この場所に古いファイルをコピーしますか?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:459
#: Source/Core/DolphinQt/CheatsManager.cpp:481
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540
msgid "Memory Not Ready"
msgstr "Memory Not Ready"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr "Memory breakpoint options"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read called with invalid source address (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write called with invalid destination address (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1280
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上"
"書きされます。\n"
"この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく"
"ことをオススメします\n"
"\n"
"続行しますか?"
#: Source/Core/UICommon/UICommon.cpp:428
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "Microphone"
msgstr "マイク"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid "Monoscopic Shadows"
msgstr "Monoscopic Shadows"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Monospaced Font"
msgstr "等幅フォント"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr "次の値以上"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr "次の値より大きい"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
msgid "Motion Controls and IR"
msgstr "モーションとポインタ動作"
#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:419
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:58
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:170
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "記録"
#: Source/Core/DolphinQt/MenuBar.cpp:1009
#: Source/Core/DolphinQt/MenuBar.cpp:1052
#: Source/Core/DolphinQt/MenuBar.cpp:1057
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid "NAND Check"
msgstr "NAND 整合性チェック"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"情報: ストリームサイズとデータの長さが一致しません\n"
"\n"
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
msgid "Name"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:286
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
msgid "Native GCI File (*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:65
msgid "NetPlay"
msgstr "ネットプレイ"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:27
msgid "NetPlay Setup"
msgstr "ネットプレイ《セットアップ》"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "オランダ"
#: Source/Core/Core/NetPlayClient.cpp:1938
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Netplay has desynced in NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1569
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr "自動更新を止める"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr "New"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "New Breakpoint"
#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:320
msgid "New identity generated."
msgstr "新しいIDが作成されました。"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "New instruction:"
msgstr "New instruction:"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Game Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Game Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Nickname:"
msgstr "ニックネーム:"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr "タップは未接続です"
#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr "出力しない"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:585
msgid "No Match"
msgstr "No Match"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:518
msgid "No Value Given"
msgstr "No Value Given"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
msgid "No extension selected."
msgstr "拡張コントローラが選択されていません"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr "読み込み/記録ファイルなし"
#: Source/Core/DolphinQt/MenuBar.cpp:1009
msgid "No issues have been detected."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:66
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr ""
#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消"
"を中止します"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:391
msgid "No value provided."
msgstr "No value provided."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "なし"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:579
msgid "Not Found"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "Not Set"
msgstr "未定義"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:329
msgid "Not all players have the game. Do you really want to start?"
msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr "次の値に一致しない"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr "補足: "
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "注意"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "ビデオ出力なしNull"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118
msgid "Nunchuk Orientation"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71
msgid "Nunchuk Stick"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:578
msgid "OK"
msgstr "正常"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr "Object %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinQt/CheatsManager.cpp:340
msgid "Octal"
msgstr "8進"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinQt/MenuBar.cpp:523
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinQt/GameList/GameList.cpp:336
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "FIFOログファイルを選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:331
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: can't open device %s"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:98
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:430
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:62
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Other"
msgstr "その他"
#: Source/Core/Core/HotkeyManager.cpp:296
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "その他"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "Other State Management"
msgstr "その他ステート関係"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117
msgid "Other game"
msgstr "他のタイトル"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Overlay Information"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Override Language on NTSC Games"
#: Source/Core/DolphinQt/MenuBar.cpp:658
msgid "P&lay Input Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "PPC Size"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "パッド"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100
msgid "Partition %1"
msgstr "パーティション %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "PC上のBluetoothアダプタでパススルー"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "パッチエディタ"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "パッチ名を入力..."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinQt/ToolBar.cpp:151
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "Pause at End of Movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "フォーカスが外れたら一時停止"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Perform Online System Update"
msgstr "Wii システムアップデート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:297
msgid "Perform System Update"
msgstr "Wii システムアップデート"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1102
msgid "Pick a debug font"
msgstr "Pick a debug font"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Ping"
msgstr "Ping"
#: Source/Core/DolphinQt/GameList/GameList.cpp:737
#: Source/Core/DolphinQt/MenuBar.cpp:565
msgid "Platform"
msgstr "機種"
#: Source/Core/DolphinQt/ToolBar.cpp:113 Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Play"
msgstr "開始"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "再生に関する設定"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Player"
msgstr "プレイヤー名"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "ポート %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106
msgid "Port:"
msgstr "ポート:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post Processing Shader Configuration"
msgstr "ポストプロセス シェーダー設定"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "ポストプロセス:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "カスタムテクスチャの事前読込"
#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1246
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1220
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"更新の準備中...\n"
"しばらくお待ちください"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Press Sync Button"
msgstr "Syncボタン 押下"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results on your system."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Game Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Game Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Profile for Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Profile for Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
msgid "Progress"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "User/GC/{region} フォルダに ROM ファイルを置いてください"
#: Source/Core/Core/NetPlayClient.cpp:956
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:954
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
#: Source/Core/DolphinQt/MainWindow.cpp:1279
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105
msgid "Quit"
msgstr "終了"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/DolphinQt/MenuBar.cpp:871
msgid "RSO Modules"
msgstr "RSO Modules"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "範囲"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "Re&place instruction"
msgstr "Re&place instruction"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Read"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr "Read and write"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr "Read only"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Read or Write"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "読み込み専用"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "実機Wiiリモコンを接続"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "リセット"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "Record inputs"
msgstr "コントローラ操作を記録"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "録画設定"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
msgid "Reduce Polling Rate"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま"
"す。\n"
"SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n"
"シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Refresh"
msgstr "再更新"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinQt/GameList/GameList.cpp:744
#: Source/Core/DolphinQt/MenuBar.cpp:572
msgid "Region"
msgstr "リージョン"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "相対的な操作"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr "また今度"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:397
msgid "Remove failed"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:410
msgid "Rename symbol"
msgstr "Rename symbol"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder Writing to unallocated block 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:276
msgid "Reset Traversal Server"
msgstr "中継サーバーをリセット"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:277
msgid "Reset Traversal Server to %1:%2"
msgstr "中継サーバーを次にリセットしました:%1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "中継サーバーをリセット"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "全てのペアリングを初期化する"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "再起動が必要"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:251
msgid "Restore instruction"
msgstr "Restore instruction"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633
msgid "Retry"
msgstr "再試行"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:560
msgid "Revision"
msgstr "使用バージョンとOS"
#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr "リビジョン"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Right Stick"
msgstr "Rスティック"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Right Table"
msgstr "右テーブル"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Room ID"
msgstr "ルームID"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Round 2D vertices to whole pixels. 内部解像度を高めた場合に いくつかのゲーム"
"で生じる不具合が解消されます。\n"
"内部解像度をNativeに設定している場合は効果がありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:417
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:59
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Run &To Here"
msgstr "Run &To Here"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "ロシア"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "SD Card"
msgstr "SDカード"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SDカードファイル (*.raw);; すべてのファイル (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "SDカード"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "SP1:"
msgstr "シリアルポート1"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:67
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinQt/MenuBar.cpp:882
msgid "Save Code"
msgstr "Save Code"
#: Source/Core/DolphinQt/GameList/GameList.cpp:385
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
#: Source/Core/DolphinQt/MenuBar.cpp:999
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248
msgid "Save File to"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:978 Source/Core/DolphinQt/MenuBar.cpp:985
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Save Import"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:293
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinQt/MenuBar.cpp:319
msgid "Save State to File"
msgstr "ファイルとして保存"
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Save State to Oldest Slot"
msgstr "最古のステートに上書き保存"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Save State to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Save State to Slot"
msgstr "次のスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "Save Symbol Map &As..."
msgstr "Save Symbol Map &As..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "Save and Load State"
msgstr "ステートセーブ/ロード"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinQt/MenuBar.cpp:979
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid "Save map file"
msgstr "Save map file"
#: Source/Core/DolphinQt/MenuBar.cpp:1285
msgid "Save signature file"
msgstr "Save signature file"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:360
msgid "Save to Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "保存"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr ""
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr "Search Address"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr "現在のオブジェクトを検索"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Search for an Instruction"
msgstr "Search for an Instruction"
#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr "ゲームタイトルを検索"
#: Source/Core/DolphinQt/MenuBar.cpp:1321
msgid "Search instruction"
msgstr "Search instruction"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:368
#: Source/Core/DolphinQt/MenuBar.cpp:993
msgid "Select Export Directory"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:361
msgid "Select Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:294
msgid "Select State"
msgstr "スロットの選択"
#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Select State Slot"
msgstr "スロットの選択"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 1"
msgstr "ステートスロット 1"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 10"
msgstr "ステートスロット 10"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 2"
msgstr "ステートスロット 2"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 3"
msgstr "ステートスロット 3"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 4"
msgstr "ステートスロット 4"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 5"
msgstr "ステートスロット 5"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 6"
msgstr "ステートスロット 6"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 7"
msgstr "ステートスロット 7"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 8"
msgstr "ステートスロット 8"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 9"
msgstr "ステートスロット 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Wii NANDルート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:190
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "フォルダを選択"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:562
#: Source/Core/DolphinQt/MainWindow.cpp:981
#: Source/Core/DolphinQt/MainWindow.cpp:988
msgid "Select a File"
msgstr "ファイルを選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "SDカードファイルを選択"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "タイトルを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:941
msgid "Select a title to install to NAND"
msgstr "NANDにインストールするタイトルを選択"
#: Source/Core/DolphinQt/MainWindow.cpp:1337
#: Source/Core/DolphinQt/MainWindow.cpp:1408
msgid "Select the Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinQt/MainWindow.cpp:1315
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1288
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n"
"強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:459
msgid "Select where you want to save the compressed image"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:448
msgid "Select where you want to save the compressed images"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:458
msgid "Select where you want to save the decompressed image"
msgstr "復元するタイトルの保存先を選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:447
msgid "Select where you want to save the decompressed images"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
msgid "Selected Font"
msgstr "選択したフォント"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/Core/NetPlayServer.cpp:1088
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346
msgid "Selected game doesn't exist in game list!"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より"
"良い奥行き感を味わうことができます。\n"
"多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま"
"す。\n"
"3Dメガネ方式の場合は Anaglyph を選んでください。\n"
"HDMI 3D 方式は使用しているモニタが 3D解像度に対応している必要があります。\n"
"この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n"
"\n"
"よく分からなければ、オフ にしてください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試"
"して上手く動作する方を選びましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you will want to use either OpenGL, Direct3D, or Vulkan. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【OpenGL】【Direct3D】【Vulkan】のどれが良いかはタイトルとPC環境によって異な"
"ります。色々と試して上手く動作する物を選びましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/Core/NetPlayClient.cpp:1378
msgid "Server rejected traversal attempt"
msgstr "サーバーが中継処理を拒否しました"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr "Set &Value"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Set PC"
msgstr "Set PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid "Set as &default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot A"
msgstr "スロットAに読み込むメモリーカードファイルを選択"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:256
msgid "Set memory card file for Slot B"
msgstr "スロットBに読み込むメモリーカードファイルを選択"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239
msgid "Set symbol &end address"
msgstr "Set symbol &end address"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237
msgid "Set symbol &size"
msgstr "Set symbol &size"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:433
msgid "Set symbol end address"
msgstr "Set symbol end address"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:411
msgid "Set symbol size (%1):"
msgstr "Set symbol size (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に"
"変更します\n"
"すべてのタイトルで上手く動作するとは限りません"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Wiiのシステム言語を変更できます"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "設定"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Can't create setting.txt file"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr "シェーダコンパイルの設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:381
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "タイトルバーに起動中のゲーム名を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:623
msgid "Show Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Show Current Game on Discord"
msgstr "Discordにプレイ中のゲームを表示"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "デバッグモード"
#: Source/Core/DolphinQt/MenuBar.cpp:598
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:690
msgid "Show Frame Counter"
msgstr "フレームカウンタを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:624
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Show Germany"
msgstr "ドイツ"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show Input Display"
msgstr "入力された操作を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinQt/MenuBar.cpp:627
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "Show Lag Counter"
msgstr "ラグカウンタを表示"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinQt/MenuBar.cpp:374
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "ネットプレイOSD表示"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "ネットプレイPing表示"
#: Source/Core/DolphinQt/MenuBar.cpp:628
msgid "Show Netherlands"
msgstr "オランダ"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Show PAL"
msgstr "PAL規格"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Show PC"
msgstr "Show PC"
#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:629
msgid "Show Russia"
msgstr "ロシア"
#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "Show Spain"
msgstr "スペイン"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show System Clock"
msgstr "システム時間を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Show Unknown"
msgstr "不明"
#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "Show WAD"
msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)"
#: Source/Core/DolphinQt/MenuBar.cpp:595
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Show World"
msgstr "地域なし"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ネットプレイ中にPingの最大値を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Side-by-Side"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:453
msgid "Sideways Hold"
msgstr "押下時のみ横持ち"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:450
msgid "Sideways Toggle"
msgstr "横持ち 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:438
msgid "Sideways Wii Remote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinQt/MenuBar.cpp:870
msgid "Signature Database"
msgstr "Signature Database"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "タルコンガのシミュレート"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:145
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"ストレッチに使用するバッファサイズをミリ秒単位で変更できます。小さくしすぎる"
"と音割れの原因になります。"
#: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Skip"
msgstr "Skip"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
msgid "Skip Main Menu"
msgstr "メインメニューをスキップ"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111
msgid "Slot A:"
msgstr "スロットA"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114
msgid "Slot B:"
msgstr "スロットB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:130
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ有用なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "スペイン"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442
msgid "Speaker Pan"
msgstr "スピーカー パン調整"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "リモコンスピーカー音量"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"内部解像度の計算方式を設定します。 高解像度に設定することで大きく画質が向上し"
"ます。\n"
"しかし同時にGPU負荷が増大し、タイトルによっては描画バグの原因となります。\n"
"\n"
"一般的に内部解像度が低いほど、動作速度は向上します。\n"
"\n"
"よく分からなければ、【Native】を選択してください。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Stable (once a year)"
msgstr "安定版 (年に一度のみ)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:95
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Start &NetPlay..."
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "Start Re&cording Input"
msgstr "操作の記録を開始(&C)"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "操作の記録を開始"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:752
msgid "Started game"
msgstr "ゲームを開始"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:95
msgid "Step"
msgstr "Step"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Step Into"
msgstr "Step Into"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Step Out"
msgstr "Step Out"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:98
msgid "Step Over"
msgstr "Step Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:471
msgid "Step out successful!"
msgstr "Step out successful!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:469
msgid "Step out timed out!"
msgstr "Step out timed out!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397
msgid "Step over in progress..."
msgstr "Step over in progress..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:382
msgid "Step successful!"
msgstr "Step successful!"
#: Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr "Stepping"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "表示方式"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "立体視"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Stick"
msgstr "スティック"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:115
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinQt/MenuBar.cpp:659
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:306
msgid "Stopped game"
msgstr "ゲームを終了"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Store EFB Copies to Texture Only"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Store XFB Copies to Texture Only"
msgstr "Store XFB Copies to Texture Only"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"システムメモリをバイパスさせ、EFBコピーをGPU上に独占的に格納 します。\n"
"少数のタイトルで描画バグの原因になる可能性があります。\n"
"\n"
"有効にする = EFB Copies to Texture\n"
"無効にする = EFB Copies to RAM (and Texture)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"システムメモリをバイパスさせ、XFBコピーをGPU上に独占的に格納 します。\n"
"メモリからの読み戻しが必要な少数のタイトルでは 描画バグの原因になる可能性があ"
"ります。\n"
"\n"
"有効にする = XFB Copies to Texture\n"
"無効にする = EFB Copies to RAM (and Texture)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Strict Settings Sync"
msgstr ""
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:554
#: Source/Core/DolphinQt/CheatsManager.cpp:608
msgid "String Match"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187
#: Source/Core/DolphinQt/GameList/GameList.cpp:528
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/MenuBar.cpp:953 Source/Core/DolphinQt/MenuBar.cpp:1070
msgid "Success"
msgstr "完了"
#: Source/Core/DolphinQt/GameList/GameList.cpp:530
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:529
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188
msgid "Successfully deleted '%1'."
msgstr " '%1' の削除に成功しました"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Successfully deleted files."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "Successfully exported save files"
msgstr "セーブファイルのエクスポートに成功しました"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:306
msgid "Successfully exported the %1 save files."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:305
msgid "Successfully exported the save file."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "Successfully extracted certificates from NAND"
msgstr "証明書ファイルの取り出しに成功しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
msgid "Successfully extracted file."
msgstr "ファイルの取り出しに成功しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
msgid "Successfully extracted system data."
msgstr "システムデータの取り出しに成功しました"
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Successfully imported save files."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:543
#: Source/Core/DolphinQt/MenuBar.cpp:954
msgid "Successfully installed this title to the NAND."
msgstr "タイトルのインストールに成功しました"
#: Source/Core/DolphinQt/GameList/GameList.cpp:567
msgid "Successfully removed this title from the NAND."
msgstr "タイトルの消去に成功しました"
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "サポート"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "視点を入れ替える"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:372
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr ""
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:434
msgid "Symbol (%1) end address:"
msgstr "Symbol (%1) end address:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375
msgid "Symbol name:"
msgstr "Symbol name:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "Symbols"
msgstr "Symbols"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Sync Saves"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "実機Wiiリモコンとのペアリングを行う"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性重視/無効=速度向上]"
#: Source/Core/Core/NetPlayClient.cpp:652
msgid "Synchronizing save data..."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "TAS Input"
msgstr "TAS Input"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318
msgid "TAS Tools"
msgstr "TAS関係"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n"
"Fast 側によせるとタイトルによっては文字化けの原因になります。\n"
"\n"
"よく分からなければ、右端に合わせておいてください。"
#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから"
"やり直すことをオススメします"
#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "The NAND has been repaired."
msgstr "NANDの修復に成功しました"
#: Source/Core/Core/ActionReplay.cpp:219
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/Core/Movie.cpp:362
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:337
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
" \"%s\" このディスクイメージは壊れています\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1013
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"エミュレート中のNANDが破損しています。システムのタイトル、Wiiメニューやショッ"
"プチャンネルが正しく動作しないかもしれません\n"
"\n"
"NANDの修復を試みますか"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:143
msgid "The entered PID is invalid."
msgstr "入力されたデバイス PIDは無効です。"
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
msgid "The entered VID is invalid."
msgstr "入力されたデバイス VIDは無効です。"
#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことができませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:243
msgid "The game is currently running."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "ハッシュは一致しませんでした"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "全てのハッシュが一致!"
#: Source/Core/Core/NetPlayClient.cpp:153
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163
msgid "The profile '%1' does not exist"
msgstr "選択されたプロファイル '%1' は存在しません"
#: Source/Core/Core/Movie.cpp:221
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211
msgid "The same file can't be used in both slots."
msgstr "同じファイルを両方のスロットで使うことはできません"
#: Source/Core/Core/PowerPC/JitInterface.cpp:67
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:240
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:236
msgid "The server is full."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:246
msgid "The server sent an unknown error message."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:72
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:222
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"このフォルダには gci ファイルが多すぎます\n"
"%s\n"
"127個より多く保存することは出来ません"
#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "取り消すものがありません!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま"
"す。\n"
"半チェックは基本設定のまま従うことを意味します。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:155
msgid "This USB device is already whitelisted."
msgstr "このデバイスは既に登録済みです。"
#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr ""
"このWADファイルは任天堂のライセンスを受けていません。続けてもよろしいですか"
#: Source/Core/Core/ConfigManager.cpp:875
msgid "This WAD is not bootable."
msgstr "このWADファイルは起動できません。"
#: Source/Core/Core/ConfigManager.cpp:870
msgid "This WAD is not valid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:857
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:598
msgid "This cannot be undone!"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"・右クリックを押しながらマウス移動 - カメラを振る\n"
"・マウス中央ボタンを押しながらマウス移動 - 位置移動\n"
"・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n"
"(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "このファイルはBootMii NANDバックアップではないようです"
#: Source/Core/VideoCommon/VideoBackendBase.cpp:168
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー"
"ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー"
"ズと遭遇する可能性があります。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"リアルタイムクロック(RTC)は通常OSの設定が使われますが\n"
"ここで任意の時間に変更することができます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:892
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"このタイトルは DSP HLE に対応していないようです。\n"
"HomeBrewの場合は DSP LLE を試してください。\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:378
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "傾き"
#: Source/Core/DolphinQt/GameList/GameList.cpp:739
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:133
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "終了"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "終了"
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Toggle &Fullscreen"
msgstr "全画面表示 切り替え(&F)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "立体視 Anaglyph 切替"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "立体視 Side-by-side 切替"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "立体視 Top-bottom 切替"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Vision"
msgstr "立体視 3D Vision 切替"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Toggle Breakpoint"
msgstr "Toggle Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle Crop"
msgstr "クロッピング 切替"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Custom Textures"
msgstr "カスタムテクスチャ 切替"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "一時停止 切替"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle Texture Dumping"
msgstr "Toggle Texture Dumping"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle USB Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle XFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle XFB Immediate Mode"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:509
msgid "Too many matches to display (%1)"
msgstr "該当数が多すぎます (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:26
msgid "Toolbar"
msgstr "ツールバー"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "上"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Top-and-Bottom"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:844
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Traversal Server"
msgstr "中継サーバー (Traversal)"
#: Source/Core/Core/NetPlayClient.cpp:1375
msgid "Traversal server timed out connecting to the host"
msgstr "中継サーバーからホストへの接続がタイムアウト"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:129
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
"Ubershaders を使用しません。\n"
"シェーダ作成中にカクつきが発生しますが、高いGPU性能は要求されないため低スペッ"
"クPCにオススメです。\n"
"\n"
"よく分からなければ、これを選択してください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""
"Ubershaders を常に使用します。\n"
"強力なGPUをお持ちであれば、カクつきとは無縁のゲームプレイが実現されます。ハイ"
"スペックPCにしかオススメできません。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Ubershaders をカクつき防止のために使用します。\n"
"ただし、カクつきを引き起こさないと考えられる一部のシェーダに対しては使用しま"
"せん。最良のケースではパフォーマンスへの影響を最小限に抑えつつカクつきが排除"
"されるはずですが、実際の所はお使いのデオドライバに依存します。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確"
"認してください。\n"
"\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:465
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:306
msgid "Undo Load State"
msgstr "直前のステートロードを取消"
#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unexpected 0x80 call? Aborting..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:306
msgid "Uninstall from the NAND"
msgstr "NANDからアンインストール"
#: Source/Core/DolphinQt/GameList/GameList.cpp:554
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか"
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "United States"
msgstr "米国"
#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Core/NetPlayClient.cpp:819
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:865
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1384
#, c-format
msgid "Unknown error %x"
msgstr "Unknown error %x"
#: Source/Core/Core/NetPlayClient.cpp:875
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/NetPlayServer.cpp:873
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152
msgid "Unlimited"
msgstr "制限なし"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "復元処理を行っています..."
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "上"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256
#: Source/Core/DolphinQt/MenuBar.cpp:508
msgid "Update"
msgstr "再取得"
#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr "Dolphin 終了後に更新する"
#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr "自動更新"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "更新キャンセル"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "更新完了"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "更新失敗"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr "更新中"
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"次のタイトルを更新中... %1\n"
"しばらくお待ちください"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454
msgid "Upright Hold"
msgstr "押下時のみ直立状態"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451
msgid "Upright Toggle"
msgstr "直立状態 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:435
msgid "Upright Wii Remote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Usage Statistics Reporting Settings"
msgstr "統計レポートの設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "ゲーム名の表記に内蔵リストを使用"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "カスタムテーマを使用 (Custom User Style)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 (EuRGB60) モードを使用"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"不正確なアルゴリズムで深度の値を求めるようにします。\n"
"動作速度の向上効果はタイトルと使用GPUに左右されますが 単に問題を引き起こすだ"
"けの場合もあります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "カスタムテーマ:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "値"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "出力するログのレベル設定"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334
msgid "Verifying integrity of partition..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336
msgid "Verifying partition"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Vertex Rounding"
msgstr "Vertex Rounding"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &code"
msgstr "View &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125
msgid "View &memory"
msgstr "View &memory"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56
msgid "View Default Config"
msgstr "デフォルト設定を確認"
#: Source/Core/Core/HotkeyManager.cpp:276
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "音量を下げる"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "無音 切替"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "音量を上げる"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:942
msgid "WAD files (*.wad)"
msgstr "WADファイル (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD installation failed: Could not finalise title import."
#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "WAD installation failed: Could not import content %08x."
#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD installation failed: The selected file is not a valid WAD."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""
"全てのシェーダがコンパイルされるのをゲームの起動前に行います。\n"
"有効にするとゲームの起動までに時間がかかるようになりますが、カクつきの軽減が"
"期待できます。\n"
"特にCPUが2コア以下の場合に有用で、大きなシェーダが要求される際に生じるFPSの低"
"下を抑制できます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1186
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:328
msgid "Warning"
msgstr "警告"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Watch"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file not open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告 などのメッセージを"
"画面に表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "常にパススルーを行うUSBデバイスリスト"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "範囲(横)"
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:155
msgid "Wii Menu"
msgstr "Wiiメニュー"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr "Wiiリモコン"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr "Wiiリモコン %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Wii Remote Orientation"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Wiiリモコンの振動を有効化"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Wiiリモコンの設定"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wiiリモコン"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS Input %1 - クラシックコントローラ"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS Input - Wiiリモコン %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS Input %1 - Wiiリモコン + ヌンチャク"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "Wii and Wii Remote"
msgstr "WiiとWiiリモコン"
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みができませんでした"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:118
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "地域なし"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Write"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr "Write only"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:97
msgid "Write save/SD data"
msgstr "メモリーカード/SDへの書込を許可"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "ファイルに出力"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Write to Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Write to Log and Break"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "ウィンドウに出力"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:383
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "XF register "
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinQt/MenuBar.cpp:509
msgid "You are running the latest version available on this update track"
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n"
"次のガイドを参照してNANDのダンプを行ってください\n"
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr "名前が入力されていません"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "この変更を適用するにはDolphinを再起動してください"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244
msgid "You must select a game to host!"
msgstr "ゲームが選ばれていません!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:890
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:910
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Zero code unknown to Dolphin: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "auto"
msgstr "自動 (auto)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "fake-completion"
msgstr "擬似シングルコア (fake-completion)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71
msgid "none"
msgstr "なし"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr "on"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:79
msgid "or select a device"
msgstr "もしくは下の一覧から選択"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| (...もしくは)"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr ""