dolphin/Source/UnitTests/UnitTests.vcxproj
degasus fdbda7b7dd Null: Create Visual Studio project file.
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00

115 lines
6.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{474661E7-C73A-43A6-AFEE-EE1EC433D49E}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\VSProps\Base.props" />
<Import Project="..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<!--This project also compiles gtest-->
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)gtest\include;$(ExternalsDir)gtest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<!--This junk is needed for JIT to function correctly-->
<BaseAddress>0x00400000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
<!--
The following libs are needed since we pull in pretty much the entire
dolphin codebase.
-->
<AdditionalLibraryDirectories>$(ExternalsDir)OpenAL\$(PlatformName);$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<!--gtest is rather small, so just include it into the build here-->
<ClCompile Include="$(ExternalsDir)gtest\src\gtest-all.cc" />
<ClCompile Include="$(ExternalsDir)gtest\src\gtest_main.cc" />
<!--Lump all of the tests (and supporting code) into one binary-->
<ClCompile Include="*\*.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CoreDir)Core\Core.vcxproj">
<Project>{E54CF649-140E-4255-81A5-30A673C1FB36}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj">
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj">
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Null\Null.vcxproj">
<Project>{53A5391B-737E-49A8-BC8F-312ADA00736F}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\D3D12\D3D12.vcxproj">
<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<!--
This project is always built, but the outputs are conditionally executed.
The tests will either be run by VS' test runner (requires a plugin to adapt
to gtest - developers will mostly use this method), or via msbuild (the
buildbot does it this way). The gtest adapter has the restriction that it
can only scan for tests on binaries it knows about (e.g. from projects' OutDir),
and it doesn't allow changing the working directory for running the tests.
Essentially this requires all runtime dependencies to be findable from the
context of the tests running with working directory set to OutDir. So...
that was the long-winded explanation of why we copy external things to the
OutDir :)
-->
<ItemGroup>
<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll" />
</ItemGroup>
<!--Either method of running requires the runtime deps to be copied to pwd-->
<Target Name="CopyDeps" AfterTargets="AfterBuild" Inputs="@(ExternalDlls)" Outputs="@(ExternalDlls -> '$(OutDir)%(RecursiveDir)%(Filename)%(Extension)')">
<Copy SourceFiles="@(ExternalDlls)" DestinationFolder="$(OutDir)" Condition="!Exists('$(OutDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)') OR $([System.DateTime]::Parse('%(ModifiedTime)').Ticks) &gt; $([System.IO.File]::GetLastWriteTime('$(OutDir)%(RecursiveDir)%(Filename)%(ExternalDlls.Extension)').Ticks)" />
</Target>
<Target Name="ExecUnitTests" AfterTargets="AfterBuild;CopyDeps" Condition="'$(RunUnitTests)'=='true'">
<!--This is only executed via msbuild, VS test runner automatically does this-->
<Exec Command="$(TargetPath)" />
</Target>
</Project>