dolphin/Source/Core/DolphinWX/ISOFile.h
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00

94 lines
2.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "Common/Common.h"
#include "DiscIO/Volume.h"
#if defined(HAVE_WX) && HAVE_WX
#include <wx/image.h>
#include <wx/bitmap.h>
#endif
class PointerWrap;
class GameListItem : NonCopyable
{
public:
GameListItem(const std::string& _rFileName);
~GameListItem();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetBannerName(int index) const;
std::string GetVolumeName(int index) const;
std::string GetName(int index) const;
std::string GetCompany() const;
std::string GetDescription(int index = 0) const;
int GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const {return m_UniqueID;}
const std::string GetWiiFSPath() const;
DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
int GetPlatform() const {return m_Platform;}
const std::string& GetIssues() const { return m_issues; }
int GetEmuState() const { return m_emu_state; }
bool IsCompressed() const {return m_BlobCompressed;}
u64 GetFileSize() const {return m_FileSize;}
u64 GetVolumeSize() const {return m_VolumeSize;}
bool IsDiscTwo() const {return m_IsDiscTwo;}
#if defined(HAVE_WX) && HAVE_WX
const wxBitmap& GetBitmap() const {return m_Bitmap;}
#endif
void DoState(PointerWrap &p);
enum
{
GAMECUBE_DISC = 0,
WII_DISC,
WII_WAD,
NUMBER_OF_PLATFORMS
};
private:
std::string m_FileName;
// TODO: eliminate this and overwrite with names from banner when available?
std::vector<std::string> m_volume_names;
// Stuff from banner
std::string m_company;
std::vector<std::string> m_banner_names;
std::vector<std::string> m_descriptions;
std::string m_UniqueID;
std::string m_issues;
int m_emu_state;
u64 m_FileSize;
u64 m_VolumeSize;
DiscIO::IVolume::ECountry m_Country;
int m_Platform;
int m_Revision;
#if defined(HAVE_WX) && HAVE_WX
wxBitmap m_Bitmap;
#endif
bool m_Valid;
bool m_BlobCompressed;
std::vector<u8> m_pImage;
int m_ImageWidth, m_ImageHeight;
bool m_IsDiscTwo;
bool LoadFromCache();
void SaveToCache();
std::string CreateCacheFilename();
};