mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-13 13:27:15 +00:00
52d3137598
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually any Dolphin-capable machines out there without SSE3, but.. Use -search_paths_first to give our statically linked libraries precedence over /usr/local/lib. Some work-in-progress changes to facilitate a more easily redistributable application bundle on OS X. Group compiler/preprocessor/linker flags together to make the full set more intuitively apparent. The various libraries in Externals have rather inconsistent conventions for include paths. Best to encapsulate that knowledge in foo/SConscript. Re-use utils.GenerateRevFile for all three places in the build system where we need the SVN revision number. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
19 lines
307 B
Python
19 lines
307 B
Python
# -*- python -*-
|
|
|
|
Import('env')
|
|
import sys
|
|
|
|
files = [
|
|
"dis_decode.cpp",
|
|
"dis_groups.cpp",
|
|
"resolve.cpp",
|
|
"syntax.cpp",
|
|
"PowerPCDisasm.cpp",
|
|
]
|
|
|
|
if sys.platform == 'win32':
|
|
files += [ "stdafx.cpp" ]
|
|
|
|
env.StaticLibrary(env['local_libs'] + "bdisasm", files)
|
|
env['CPPPATH'] += ['#Externals/Bochs_disasm']
|