..
AVIDump.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
AVIDump.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPFunctions.h
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
BPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
BPMemory.h
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
BPStructs.cpp
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
2009-09-04 06:09:21 +00:00
BPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPMemory.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
DataReader.h
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
Fifo.cpp
GFX:
2009-08-15 07:33:35 +00:00
Fifo.h
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
2009-08-08 01:39:56 +00:00
GlobalControl.cpp
Add the wide screen hack by <---Does the person even have a user name?
2009-09-02 21:30:19 +00:00
GlobalControl.h
Add the wide screen hack by <---Does the person even have a user name?
2009-09-02 21:30:19 +00:00
HiresTextures.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
HiresTextures.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ImageWrite.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
ImageWrite.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
IndexGenerator.cpp
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
2009-09-01 19:48:45 +00:00
IndexGenerator.h
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
2009-09-01 19:48:45 +00:00
LookUpTables.h
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
NativeVertexFormat.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NativeVertexWriter.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NativeVertexWriter.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
OnScreenDisplay.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OnScreenDisplay.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp
random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE*
2009-08-11 00:35:07 +00:00
OpcodeDecoding.h
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
PixelShaderGen.cpp
Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
2009-09-06 02:55:14 +00:00
PixelShaderGen.h
D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
2009-09-02 19:59:41 +00:00
PixelShaderManager.cpp
GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.
2009-08-31 20:58:57 +00:00
PixelShaderManager.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Profiler.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Profiler.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Render.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
SConscript
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
Statistics.cpp
More tidying up - share the stats print between the two plugins, etc
2009-09-03 19:42:45 +00:00
Statistics.h
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
TextureConversionShader.cpp
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
2009-09-03 19:24:16 +00:00
TextureConversionShader.h
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
2009-09-03 19:24:16 +00:00
TextureDecoder.cpp
GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis
2009-09-02 21:30:54 +00:00
TextureDecoder.h
GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
2009-08-11 20:36:13 +00:00
VertexLoader_Color.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Color.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
VertexLoader_Normal.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Position.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_Position.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader_TextCoord.cpp
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
2009-08-09 11:03:58 +00:00
VertexLoader_TextCoord.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoader.cpp
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
2009-07-30 20:29:52 +00:00
VertexLoader.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexLoaderManager.cpp
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
2009-08-08 01:39:56 +00:00
VertexLoaderManager.h
make DLCache compile on linux, required some weird casting so tell me
2009-08-10 06:18:10 +00:00
VertexShaderGen.cpp
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
2009-09-02 21:19:35 +00:00
VertexShaderGen.h
vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
2009-08-29 12:15:59 +00:00
VertexShaderManager.cpp
Add the wide screen hack by <---Does the person even have a user name?
2009-09-02 21:30:19 +00:00
VertexShaderManager.h
GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).
2009-08-15 07:20:37 +00:00
VideoCommon.h
D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
2009-09-03 21:56:08 +00:00
VideoState.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VideoState.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFBConvert.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFBConvert.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFMemory.h
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
2009-09-02 21:00:45 +00:00
XFStructs.cpp
Misc : build fix for debug x64, assorted cleanup.
2009-08-31 22:42:10 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00