dolphin/Source/Core/DolphinNoGUI/PlatformHeadless.cpp
Stenzek 86db015c23 Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00

52 lines
1.1 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstdio>
#include <thread>
#include "Core/Core.h"
#include "DolphinNoGUI/Platform.h"
namespace
{
class PlatformHeadless : public Platform
{
public:
void SetTitle(const std::string& title) override;
void MainLoop() override;
WindowSystemInfo GetWindowSystemInfo() const override;
};
void PlatformHeadless::SetTitle(const std::string& title)
{
std::fprintf(stdout, "%s\n", title.c_str());
}
void PlatformHeadless::MainLoop()
{
while (m_running.IsSet())
{
UpdateRunningFlag();
Core::HostDispatchJobs();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
WindowSystemInfo PlatformHeadless::GetWindowSystemInfo() const
{
WindowSystemInfo wsi;
wsi.type = WindowSystemType::Headless;
wsi.display_connection = nullptr;
wsi.render_window = nullptr;
wsi.render_surface = nullptr;
return wsi;
}
} // namespace
std::unique_ptr<Platform> Platform::CreateHeadlessPlatform()
{
return std::make_unique<PlatformHeadless>();
}