dolphin/Source/Core/DolphinQt/NetPlay
Techjar cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
..
GameListDialog.cpp Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
GameListDialog.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
MD5Dialog.cpp Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
MD5Dialog.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
NetPlayDialog.cpp Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
NetPlayDialog.h NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
NetPlaySetupDialog.cpp Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
NetPlaySetupDialog.h Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
PadMappingDialog.cpp Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
PadMappingDialog.h Core: Namespace NetPlay utilities under the NetPlay namespace 2018-07-06 19:53:23 -04:00