dolphin/Source
Stenzek cff60f5ba0 FramebufferManager: Only clear tile array when valid
When looking into the Faron Woods fifolog, I noticed this code was quite
high in the profile (~10%). Clearing 4096 entries from the vector isn't
needed every draw, we only need to do this when the cache was actually
valid in the first place.

Should provide a slight general performance boost.
2019-03-24 15:03:04 +10:00
..
Android Core/Host: Allow frontends to block inputs 2019-03-21 13:16:21 +01:00
Core FramebufferManager: Only clear tile array when valid 2019-03-24 15:03:04 +10:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
PCH Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UnitTests Core/Host: Allow frontends to block inputs 2019-03-21 13:16:21 +01:00
VSProps Added FreeSurround to Externals 2019-02-13 22:52:39 -02:00
.clang-format clang-format: Split C++/ObjC sections 2018-10-06 11:30:45 +10:00
CMakeLists.txt cmake: Conditionally build the unit tests. 2018-12-08 14:07:06 -08:00
dolphin-emu.sln Move shared Updater logic into UpdaterCommon 2019-02-26 19:27:36 +01:00