dolphin/Source
NeoBrainX d0f00cedff DX11:
Cleanups, documentation, ...
Theoretically enable anisotropic filtering if selected in the config, not sure if it works though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:54:13 +00:00
..
Core OSX build fix 2010-06-21 17:15:42 +00:00
DSPSpy Hg: 2010-06-09 01:37:08 +00:00
DSPTool Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugins DX11: 2010-06-21 17:54:13 +00:00
PluginSpecs win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00
TestSuite Hg: 2010-06-09 01:37:08 +00:00
UnitTests Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Dolphin.sln GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions. 2010-06-21 03:12:16 +00:00