dolphin/Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp
Lioncash ea8fc594a5 Common: Move BreakPoints into Core
BreakPoints utilizes the jit global variable, so this was making Core and
Common cyclical dependencies on one another.
2017-01-10 05:24:44 -05:00

213 lines
6.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include <array>
// clang-format off
#include <wx/bitmap.h>
#include <wx/aui/framemanager.h>
#include <wx/image.h>
#include <wx/listbase.h>
#include <wx/panel.h>
// clang-format on
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/BreakPoints.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/Debugger/BreakpointDlg.h"
#include "DolphinWX/Debugger/BreakpointView.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/MemoryCheckDlg.h"
#include "DolphinWX/AuiToolBar.h"
#include "DolphinWX/WxUtils.h"
class CBreakPointBar : public DolphinAuiToolBar
{
public:
CBreakPointBar(CBreakPointWindow* parent, const wxWindowID id)
: DolphinAuiToolBar(parent, id, wxDefaultPosition, wxDefaultSize,
wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT)
{
wxSize bitmap_size = FromDIP(wxSize(24, 24));
SetToolBitmapSize(bitmap_size);
static const std::array<const char* const, Num_Bitmaps> image_names{
{"toolbar_debugger_delete", "toolbar_add_breakpoint", "toolbar_add_memorycheck"}};
for (std::size_t i = 0; i < image_names.size(); ++i)
m_Bitmaps[i] =
WxUtils::LoadScaledResourceBitmap(image_names[i], this, bitmap_size, wxDefaultSize,
WxUtils::LSI_SCALE_DOWN | WxUtils::LSI_ALIGN_CENTER);
AddTool(ID_DELETE, _("Delete"), m_Bitmaps[Toolbar_Delete]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnDelete, parent, ID_DELETE);
AddTool(ID_CLEAR, _("Clear"), m_Bitmaps[Toolbar_Delete]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnClear, parent, ID_CLEAR);
AddTool(ID_ADDBP, "+BP", m_Bitmaps[Toolbar_Add_BP]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddBreakPoint, parent, ID_ADDBP);
AddTool(ID_ADDMC, "+MBP", m_Bitmaps[Toolbar_Add_MC]);
Bind(wxEVT_TOOL, &CBreakPointWindow::OnAddMemoryCheck, parent, ID_ADDMC);
AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_Delete]);
Bind(wxEVT_TOOL, &CBreakPointWindow::Event_LoadAll, parent, ID_LOAD);
AddTool(ID_SAVE, _("Save"), m_Bitmaps[Toolbar_Delete]);
Bind(wxEVT_TOOL, &CBreakPointWindow::Event_SaveAll, parent, ID_SAVE);
}
private:
enum
{
Toolbar_Delete,
Toolbar_Add_BP,
Toolbar_Add_MC,
Num_Bitmaps
};
enum
{
ID_DELETE = 2000,
ID_CLEAR,
ID_ADDBP,
ID_ADDMC,
ID_LOAD,
ID_SAVE
};
wxBitmap m_Bitmaps[Num_Bitmaps];
};
CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent, wxWindowID id,
const wxString& title, const wxPoint& position,
const wxSize& size, long style)
: wxPanel(parent, id, position, size, style, title), m_pCodeWindow(_pCodeWindow)
{
m_mgr.SetManagedWindow(this);
m_mgr.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
m_BreakPointListView = new CBreakPointView(this, wxID_ANY);
m_BreakPointListView->Bind(wxEVT_LIST_ITEM_SELECTED, &CBreakPointWindow::OnSelectBP, this);
m_mgr.AddPane(new CBreakPointBar(this, wxID_ANY), wxAuiPaneInfo()
.ToolbarPane()
.Top()
.LeftDockable(true)
.RightDockable(true)
.BottomDockable(false)
.Floatable(false));
m_mgr.AddPane(m_BreakPointListView, wxAuiPaneInfo().CenterPane());
m_mgr.Update();
}
CBreakPointWindow::~CBreakPointWindow()
{
m_mgr.UnInit();
}
void CBreakPointWindow::NotifyUpdate()
{
m_BreakPointListView->Repopulate();
}
void CBreakPointWindow::OnDelete(wxCommandEvent& WXUNUSED(event))
{
m_BreakPointListView->DeleteCurrentSelection();
}
// jump to begin addr
void CBreakPointWindow::OnSelectBP(wxListEvent& event)
{
long Index = event.GetIndex();
if (Index >= 0)
{
u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
if (m_pCodeWindow)
m_pCodeWindow->JumpToAddress(Address);
}
}
// Clear all breakpoints and memchecks
void CBreakPointWindow::OnClear(wxCommandEvent& WXUNUSED(event))
{
PowerPC::debug_interface.ClearAllBreakpoints();
PowerPC::debug_interface.ClearAllMemChecks();
NotifyUpdate();
}
void CBreakPointWindow::OnAddBreakPoint(wxCommandEvent& WXUNUSED(event))
{
BreakPointDlg bpDlg(this);
if (bpDlg.ShowModal() == wxID_OK)
{
NotifyUpdate();
}
}
void CBreakPointWindow::OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event))
{
MemoryCheckDlg memDlg(this);
if (memDlg.ShowModal() == wxID_OK)
{
NotifyUpdate();
}
}
void CBreakPointWindow::Event_SaveAll(wxCommandEvent& WXUNUSED(event))
{
SaveAll();
}
void CBreakPointWindow::SaveAll()
{
// simply dump all to bp/mc files in a way we can read again
IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
{
LoadAll();
return;
}
void CBreakPointWindow::LoadAll()
{
IniFile ini;
BreakPoints::TBreakPointsStr newbps;
MemChecks::TMemChecksStr newmcs;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;
}
if (ini.GetLines("BreakPoints", &newbps, false))
{
PowerPC::breakpoints.Clear();
PowerPC::breakpoints.AddFromStrings(newbps);
}
if (ini.GetLines("MemoryBreakPoints", &newmcs, false))
{
PowerPC::memchecks.Clear();
PowerPC::memchecks.AddFromStrings(newmcs);
}
NotifyUpdate();
}