dolphin/Source/Core
Michael Maltese db1d826ac3 OGL SetBlendMode: always set blend equation and func
Before #4581, an invocation of `SetBlendMode` could invoke
`glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was
setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old
behavior over to the new BlendingState code, so I changed it to always
call the two blend functions.

Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2
Battle: graphics crash when loading first Dark level".
2017-03-01 00:49:14 -08:00
..
AudioCommon C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
Common Merge pull request #4959 from lioncash/ini 2017-02-27 10:02:53 -08:00
Core Merge pull request #4988 from leoetlino/tikview 2017-02-28 09:57:04 -08:00
DiscIO IOS/ES: Implement ES_Export* ioctlvs 2017-02-27 21:26:28 +01:00
DolphinQt2 Use .manifest file for apps on Windows 2017-02-10 14:18:45 -08:00
DolphinWX ExpressionParser: Convert parse state enum into an enum class 2017-02-28 05:07:21 -05:00
InputCommon ExpressionParser: Convert parse state enum into an enum class 2017-02-28 05:07:21 -05:00
UICommon Add command line parsing to UICommon. 2017-02-16 17:24:58 +01:00
VideoBackends OGL SetBlendMode: always set blend equation and func 2017-03-01 00:49:14 -08:00
VideoCommon Merge pull request #4974 from gamemasterplc/master 2017-03-01 02:17:33 +01:00
CMakeLists.txt [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00