dolphin/Source/Core
Pierre Bourdon eadb4a66a5 ThrottleCallback: use microseconds to represent realtime
Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
..
AudioCommon Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Common GLContext: Try GL versions 3.2-4.6 when getting a context 2018-10-20 21:11:34 +10:00
Core ThrottleCallback: use microseconds to represent realtime 2018-10-25 02:27:49 +02:00
DiscIO Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
DolphinNoGUI VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
DolphinQt VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
InputCommon Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
UICommon CMake: Make X11 and EGL optional 2018-10-20 21:11:34 +10:00
Updater Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
VideoBackends GLContext: Runtime selection of EGL/GLX on Linux 2018-10-20 21:11:34 +10:00
VideoCommon VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
CMakeLists.txt Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00