dolphin/Source/Core/VideoBackends
Stenzek edebadc093 PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
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D3D Merge pull request #3495 from Armada651/d3d-float 2016-01-14 00:39:23 +01:00
OGL Fifo: Create a "Fifo" namespace. 2016-01-12 23:28:26 +01:00
Software PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates 2016-01-15 19:46:38 +10:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00